Step 1 - You will need
1d6,1d20 and 1d10 dice,paper and a pen
Step 2 - Make your character
Character Races
Troll -------------------------------------------------------Human
Strength - 2d20+10 -------------------------------- Strength - 2d6
Health - 2d6+18 -----------------------------------Health - 2d6+8
Agility - 1d6+4 -------------------------------------agility - 2d20+10
Intelligence - 1d6 ---------------------------------------Intelligence - 2d6
Mana - 1d6 ----------------------------------------Mana - 2d6
Special - Regenerate 5 hp after an encounter
Step 3 - Buy your starting equipment
SHOP - You start with 100g
10g - health potion (heals 10 health)
50g - Shield (minus 5% off the enemy tohit)
50g - Dagger (20% tohit) 1d6 damage
80g - Flail (50% tohit) 2d6 damage
100g- Vampires dagger (25% tohit) Absorbs dam done to hp
200g- 2 Handed sword (40% tohit) 2d20 damage
Step 4 - Entering the dungeon
1-Roll 1d6 for the number of encounters you will have on this level
2-Roll 1d6 for enemies in this encounter
3-before the fight roll a die, if odd the enemy goes 1st
4-roll 1d10 for whomever goes 1st and if it is under their tohit
they do damage.Alternatively you could cast a spell. When you kill an
enemy immediately get exp.
5-Repeat 4 untill the enemy are dead, if you die go to the shopping step
and lose 2 permanent hp but gain full health and mana.
6-After fight roll 1d20 for gold you find.
7-goto 2 and repeat all untill you have finished all encounters
EXP TABLE ----------------------- 1st dungeon level
---------------------------------1-3 rats (20% tohit) 3hp 1d6 damage 20 exp / each
2-50 ----------------------------2-2 goblins (35% tohit) 10hp 1d6 damage 30 exp
3-100 ---------------------------3-2 orcs (40% tohit) 12hp 1d6 damage 40 exp
4-200 ---------------------------4-4 rats (20% tohit) 3hp 1d6 damage 20 exp
5-350 ---------------------------5-2 giant rats (25% tohit) 5hp 1d6 damage 25 exp
6-550 ---------------------------6-1 Troll (30% tohit) 30hp 2d6 damage 60 exp
7-800
8-1100
9-1450
10-1850 etc.
SPELLS
Small heal - heals 1/2 of your int worth of health cost-5 mana
Quicken - gain 1 extra attack with the weapon of your choice,
that you are holding per 10 intelligence cost - 10 mana
GOING UP A LEVEL
Gain 1d6 worth of stat points and distribute them between your
strength,int,agility as you see fit.
gain 1d6 mana and 2d6 health
Stats Explained
Strength - every 10 strength you have increases your damage by 1
Agility - every 10 agility you have increases your tohit by 1%
Hope thats a bit easier for everyone to read now
