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Welcome Metropole Luxury Coffin

Cyberpunk is dead. We want to save her! Bring her back.Post your thought, ideas, works in process design documents and anything about the project in here! The competition closed for entries at the end of June 2010.
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Re: Welcome Metropole Luxury Coffin

Postby madunkieg » Mon Feb 01, 2010 7:43 am

The question of soundproofing is still something to consider, because it will affect the social structure. I haven't decided yet how private to make the capsules.

And if you haven't guessed by now, I'm going to be using the somewhat humourous/satirical mood more commonly found in neo-cyberpunk but did exist in some older stories (Warren Ellis, Cory Doctorow, Pat Cadigan), rather than the "techno-macho fantasy," to use Lewis Shiner's term, that first wave cyberpunk was reduced to in rpgs.
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Re: Welcome Metropole Luxury Coffin

Postby Kinslayer » Thu Feb 04, 2010 3:41 am

That raises the question: just how many screaming babies can one of these luxury coffins hold?
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Re: Welcome Metropole Luxury Coffin

Postby Sanglorian » Thu Feb 04, 2010 6:36 am

If a baby screams in a sound-proof coffin, does it make a sound?
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Re: Welcome Metropole Luxury Coffin

Postby Chainsaw Aardvark » Thu Feb 04, 2010 12:08 pm

"...but they let me into heaven anyway, but I get the room next to the noisy ice machine for all eternity and everyday he runs by screaming..." - Everything You Know is Wrong, Weird Al Yankovic.

As I remember with lockers at school (or technically dorm rooms) we don't own those, so the staff are free to search at any time. How does staff an law enforcement play into this, and are they attentive enough to even care if someone left a baby in one of the cubes?
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Re: Welcome Metropole Luxury Coffin

Postby misterecho » Thu Feb 04, 2010 2:38 pm

You guys make me sick to my stomach. I eat haggis, so my stomach is fairly robust. Highlighting how sickening this thread has become...


(sickening in a good way)
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Re: Welcome Metropole Luxury Coffin

Postby madunkieg » Fri Feb 05, 2010 4:20 am

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Re: Welcome Metropole Luxury Coffin

Postby SheikhJahbooty » Fri Feb 05, 2010 11:14 am

Absolutely brilliant.

Lol @ Mister Echo. I thought the same thing about the baby posts. "Wow, all my internet friends and colleagues are pervy."
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Re: Welcome Metropole Luxury Coffin

Postby tadk » Fri Feb 05, 2010 11:55 am

On other forums there are Reps and Kudos and Such

I want that here for this game idea and thread
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Re: Welcome Metropole Luxury Coffin

Postby SheikhJahbooty » Fri Feb 05, 2010 4:25 pm

We could just brofist those who are being awesome.

Image

One question, what about children? I'm thinking they have parents or some sort of institution that raises them. An institution would keep them on lockdown as much as possible to save on street costs, but parents would likely buy their children monthly passes that are good for certain neighborhoods. Using juvenile street gangs to accomplish stuff outside of the hotel might be a good incentive to keep the PCs in the hotel, while still being able to accomplish stuff outside, cost effectively.

How old are people when they get chipped? Perhaps most children don't even have chips, so cannot be charged.

Is there a way to remove a chip and put it somewhere else, like a pet, that you keep at home?
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Re: Welcome Metropole Luxury Coffin

Postby madunkieg » Fri Feb 05, 2010 7:07 pm

Chipped Security

Everyone has a chip in their hand, put there by the hospital right after getting slapped to start breathing. The chip provides a digital signature and a link to a third party authentication company (usually a bank). It operates by radio, just like an rfid, but has a bit more processing power. Chips aren't tracked all the time (though they could be, if someone made an effort). Every time you pass from one zone to another, say from the sidewalk into a store, or even walk near a door, the chip communicates with the different wireless systems. It is also used for paying for things. Just wave your hand over the checkout.

Speaking of paying for things, amongst your bank service charges is a customer promotion charge. Rather than keep your data private, you pay your bank to promote your worth to businesses. Because of data fog, businesses keep their data filters on high, but banks will pay businesses to drop those filters. The more exclusive the business, the more the bank pays, so it won't bother unless you're worth it. If a business gets notified that someone of sufficient worth is walking by, the doors will open, and if that person is fits the business' choice customer criteria, advertisements featuring the person may also start to play (see the movie Minority Report). So, the first line of security on chips is actually their constant utility, allowing access and purchases. That means most people want to keep their chips working, much like most people don't mess with their debit cards today.

"But what if I..."

Yes, you can break the security. Yes, you can find other ways around it. Just like rfids, the technology was proven insecure before it was used for purposes requiring security. This is a corporately developed system. Anti-counterfeiting technology on the chips only has to be good enough that it's easier to track the person down and cut off his or her hand, or blackmail him or her, etc. Perfect security isn't the goal, cost effective security is. Developing and implementing security is an expense, and if further development would cost more than the chipmakers would lose from criminal activity, then the security is pushed no further. And if the corporation behind it can pass the buck or otherwise overlook a problem, they will, just out of sheer laziness.

This isn't about stopping the characters from doing things, it's about getting them to think about how to get away with things.

Currently grooving to: Dead Stars by Covenant
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