Is it too late to join?
I would like to put together a Utopia/Dystopia setting together:
Nearly every human head includes an internet interface that provides exciting new abilities. Just thinking about that old friend of yours can bring up the opportunity to "think-message" back and forth. If you're tired of work, you can just partition your mind and play a game while the body operates unnoticed. You can learn to do anything in a matter of seconds. It's amazing! And you got it all for free! A few years ago, only a few "special" people were able to own and operate these devices. They were expensive and experimental. Then "The Family" came along with "The Gift". It was offered for free as long as you agreed to answer marketing research questions (no more than 5 easy, yes-or-no questions) a few times a week.
In truth, The Family is now the most powerful organization in the world. Every question-session is really a chance for them to hack into your mind and delete, modify or input thoughts. They "suggest" reactions to political views and rewire relationships that may threaten them. The middle class is almost gone. The poor struggle but manage to numb their pains with the myriad of thrilling distractions available to them. 16 hour work-days glide by as the masses (also known as the Extended Family) are confused and beguiled by all the wonderful choices offered by The Gift. Meanwhile, the suicide rate is skyrocketing and a frightening new terrorist group, called the Ghouls, made up of foreigners and some kind of bio-mutated monsters seek to destroy everything.
Mechanic:
I'm still working on a mechanic. I can't decide if I want to go with a crazy new idea I have or stick with a minimal/conventional method.
Goals:
I want this game to present a real spooky feel with the players looking over their shoulders all the time. At the same time, I would like to give the players opportunities to really shine and to back up other players.
Possible Solutions:
I'll work on building Flags into the character generation mechanics. I'll look for ways to reward players for bringing other players into focus. I'll offer ways to present multiple dangers in every scenario.
Other Thoughts:
I'd love for this game to play out like the old Invaders television show. Players could slowly build a network of collaborators and believers.