Cyberpunk is dead. We want to save her! Bring her back.Post your thought, ideas, works in process design documents and anything about the project in here! The competition closed for entries at the end of June 2010.
I've got several pages of a draft and a crap ton of notes (some mental) from the playtests for Truth, Inc. but zero actual writing progress yet. Gonna be close, but I have confidence I can swing it in time!
Art is only one part of the judging criteria, the overall quality of the game is the major factor. In all honesty in previous contests the games with the most inventive use of keeton usually do well.
I'm really looking forward to reading all the entries.