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House on DAISY Hill!!!

Feast is about Goblins, strange amalgamations of left over parts from the creation of life in our world. They live in realm that’s as slapped together as them. They live, they die, only to be recycled to make more. That is unless a feast occurs. Run by its author, Kumakami
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Re: House on DAISY Hill!!!

Postby kumakami » Mon Mar 21, 2011 9:56 am

@rob: the fence is such that you can make your way through no prob... roll grace + punch to hit.

4..3 goblins vs and herd of cows....oy this is going to be good.
Time Fly's like an arrow! Fruit Fly's like a banana!
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Re: House on DAISY Hill!!!

Postby Rob Lang » Mon Mar 21, 2011 10:45 am

I don't have punch skill, so only a grace of 1.

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Re: House on DAISY Hill!!!

Postby kumakami » Mon Mar 21, 2011 11:58 am

Time Fly's like an arrow! Fruit Fly's like a banana!
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Re: House on DAISY Hill!!!

Postby misterecho » Mon Mar 21, 2011 4:07 pm

Zeek buckles into a ball laughing uncontrollably at Murg.
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Re: House on DAISY Hill!!!

Postby maledictus » Mon Mar 21, 2011 10:05 pm

"haha, this is how you do it!" Maelibus flies to the same cow and tries to bite. What should I roll? (I have Sharp pointy teeth)
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Re: House on DAISY Hill!!!

Postby Rob Lang » Tue Mar 22, 2011 9:40 am

There's something very wrong with a game system when you can't punch a cow. ;)
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Re: House on DAISY Hill!!!

Postby kumakami » Tue Mar 22, 2011 3:06 pm

Time Fly's like an arrow! Fruit Fly's like a banana!
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Re: House on DAISY Hill!!!

Postby maledictus » Tue Mar 22, 2011 7:08 pm

Rolling

How good is that?
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Re: House on DAISY Hill!!!

Postby Rotku » Tue Mar 22, 2011 10:24 pm

Grroggaal simply flaps above the cow - either still not trusting the creature or else his brain has not quite registered what's going on.



Time to look up these magic rules. Oh and FWIW, I'll be a bit less around than usual the next few weeks. Busy busy time of year.
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Re: House on DAISY Hill!!!

Postby kumakami » Wed Mar 23, 2011 10:11 am

@maledictus: you succeed, you do your strong (tell me what that is I don't have the stats in front of me ATM) + any bonuses to bite damage. oh and roll a d8 (reroll the 8 ) for bite loccation.


side note an attack roll of more then 1 success may let you do special manuveres (see rules)
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