Why do I feel I've read some of this before? in your blog, maybe? Anyway, very useful. I'm creating a new setting and answering this questions has been of great help.
The second half is a refined reblogging. Glad it might be of use. Do you think it is practical enough? I am trying to get it to the point where you follow the steps and you have the semblance of a game.
I look at it and see a lot of what people liked in Orchestra. I wouldn't compliment myself so much as to say I followed the rules so much as that I had similar notions- theme then specifics and et cetera- that people found themselves attracted to the theme and the fact that it had a lot of settings that channeled the theme brought them into it.
With the game I'm doing for NaGa DeMon I'll definitely incorporate this advice.
Kyle, Head Honcho of Loreshaper Games
I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
I think it could also use a little paragraph on "filling the details". How's the architecture, customs and clothes from the people, how does the enemies look and stuff like that. I believe this details are what make a setting come to life and help the players to picture in their minds the world they are inhabiting in the game. But not too much! or you could get lost in the details.