I've been fighting with the skeleton images for the past few months. I can draw but not people. I've tried using 3D programs such as Daz to get models right but the renders always turn out poor. Instead, I reverted to doing the basic outlines like I did for the close combat explanation:

However, the problem is that each of the Scavs wear an environment suit - which is just a boiler suit. Each character image would just have a boiler suit with different hair/face/equipment/pose. Not very interesting when the detail on the outlines is necessarily low. I left a large amount of space in the rules for the images too - half a page each.
Now I am considering to have one pictures as an example and then not bother with the one-image per skeleton. I'll improve the look of the skeleton pages and add more information about the sorts of things they can be expected to do.
Website
The other stopping point is that the website is now 5 years old and looking a bit shabby. It's time to give it an upgrade and simplify it. The foreign language Icar version were never finished and I think there is too much clutter. I am going to separate out the news blog into a Blogger blog with the latest post on the front page. All the other existing pages will then go into an archive. I have a simple design I think I like but I need to work on it more - it's not quite there!