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Viento Libre

This is the dedicated forum for the 2012 24 Hour RPG competition, set in little spaces. Check out the sticky thread for the rules and please post successes, failures, ideas and rules clarifications.
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Viento Libre

Postby bayushiyachi » Tue May 29, 2012 2:06 pm

Good night,
I must say that I am a new user and also my English is not very good.
I heard about this contest on the Maledictus blog when he post his game, Torus One, and I decided to participate.
It is more than probable that my translation into English has grammatical or spelling errors, so I apologize in advance.

I leave linked the and the version, in case anyone is interested.

I take the zeppelin setting but did not have time to give examples or design the character sheet. Clearly it was my first time and not use the time wisely xD

I hope do better next time.
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Re: Viento Libre

Postby Chainsaw Aardvark » Tue May 29, 2012 3:20 pm

Welcome to 1km1t!

Congratulations on your entry - 24 hour games aren't easy, just finishing one is an achievement. Most of them don't include character sheets or examples (though we raise the bar a bit for contests). To do it in a foreign language no less - impressive all around.

I hope now that you've made a game you will stick around, join in the conversations, move forward with new game designs. Its acceptable, even encouraged, to make a new version of your 24 hour games to include the things you couldn't get to.

Good luck with your future gaming!
Games of imagination are never truly done. Yet tomorrow we shall start another one.

my new RPG blog.
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Re: Viento Libre

Postby kylesgames » Tue May 29, 2012 3:21 pm

Don't worry too much about forgetting things in a compo game; you can always extend the game later and I've done some pretty egregious omissions (I have two or three games without rules for dying but a pretty clear death spiral).

As far as your English, it's pretty good; I've seen native speakers who do worse, and as far as I see you mostly forgot pronouns and switched word order, which are pretty understandable mistakes given Spanish as a native language.

All-in-all, it looks pretty cool, and it's nice to see another guy go for the airship route.
Kyle, Head Honcho of Loreshaper Games

I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
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Re: Viento Libre

Postby bayushiyachi » Wed May 30, 2012 12:15 pm

Thank you.
Yes, I would like to complete the game with a table for difficulties, character sheet and more NPCs and enemies.
Also a bit more detailed sections about the decks and several details.

Thanks for the replies, and I hope to participate in the community and future competitions, the experience has been really interesting, fun and challenging.
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