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Game world music

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Re: Game world music

Postby Onix » Tue Jul 31, 2012 10:53 am

Now, see? That's why I love different perspectives and re-interpretations! That sounds (no pun intended) really cool.

Maybe to add to it, give you more to play with, I've been thinking along the lines that some of the Chezbah agents like the priests would view themselves as highly cultured, intelligent and refined. Then you have the Hounds that are which are vicious, animalistic. It makes an interesting contrast. So maybe part of the time the track could go from an almost snooty elegance and range to a viceral heartbeat and growling sounds (not literally growling, but sounds that have that quality). what do you think?

I've described being connected to Loc like the feeling of being by an ocean. I don't know if this will help you or not but I wrote about it in . Although the description here is meant to be slightly unique in that most people's interpretation of having their brain connected to Loc is different.
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Re: Game world music

Postby Rubbermancer » Wed Aug 01, 2012 3:09 pm

Very inspiring stuff indeed! I've thrown a sort of sound collage together, just to get the ideas flowing. Gimme some direction, tell me what you like and don't like about it!

http://dl.dropbox.com/u/1367584/ArtifactChezbah.mp3

Oh, and if you want a soundscape, and not music, then I can swing that too.
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Re: Game world music

Postby Onix » Wed Aug 01, 2012 4:13 pm

Holy crow! 25 minutes! You've been busy. I'll have to load this on my ipod to give this a proper listening to. Give me a bit. . .
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Re: Game world music

Postby Onix » Thu Aug 02, 2012 5:43 am

19 minutes in, that strikes me. The vague voices in the background the slow synth are cool. At the beginning, I understand what you're working at but it needs to have something to hold onto, like the heart beat or you get lost. Like you did at the end. It's cool getting lost in it at the end where the listener looses their frame of reference but it's tough at the beginning to get into the song. If you made the beginning noise only like 30 seconds and then bring in the heartbeat it will work well. It could also be broken up and dispersed throughout the song, behind the music and sometimes briefly supplanting it. Actually, it's a cool sound, it just needs a bit more of a beat. 3 minutes in I love the voice, it grabbed my attention, maybe because my brain is trying to figure out if it's saying anything.

4:30 in sounds a bit too dance mixy for my taste. Makes me think of Hounds lining up and doing a dance number. :shock:

7:30 Interesting, a bit stronger still a bit dancy.

10:00 I like the noise making it's way in in the background.

14:00 Seems a bit spartan, this could be a good letdown for a few moments after a real energetic part.

16:00 maybe this is where the atmospheric synth comes in, and I like it. The heartbeat is a bit too strong at this point but it needs to still be there.

There's a lot to work with there. Hope this helps.
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Re: Game world music

Postby Rubbermancer » Thu Aug 02, 2012 6:25 am

Some great feedback here! I'm considering, based on this, just throwing all rhythm to the wind, with the exception of the heartbeat. And here's the kicker... have the heartbeat waver and change gradually through the course of the song, until it becomes a glitchy, machine entity. I would wrap every melodic, harmonic, and textural element around the heartbeat, sort of like silk in the wind, fleeting impressions around that one point of reference. (Sidechain compression for the win!)

This would involve basically chucking the first half of the tune, up until the heartbeat kicks in, and building from there. What do you think?
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Re: Game world music

Postby Onix » Thu Aug 02, 2012 6:30 am

Lets try it, It won't hurt anything, other than take up your time which I realize is valuable but if you're enjoying yourself I don't feel so bad about it and just to reiterate, you're awesome.
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Re: Game world music

Postby Rubbermancer » Fri Aug 03, 2012 4:34 pm

I certainly am enjoying myself! Here's another little sound collage, gimme the same process if you'd be so kind. What do keep, what to throw, what to change, etc.

http://dl.dropbox.com/u/1367584/Artifac ... hHeart.mp3

I've put in an absolute ton of different sound impressions into the subtext, enough so that it shouldn't seem repetitive on loop despite the constant presence of the heartbeat. It can also be layered behind a soundscape, for example. At the table, I'd recommend a pretty low volume on this one. It's overall a pretty disturbing piece, which should set the mood nicely as long as it's not too loud.
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Re: Game world music

Postby Onix » Sat Aug 04, 2012 6:24 pm

Outta town ATM. I'll check this out Sunday night when I get back.
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Re: Game world music

Postby Onix » Mon Aug 06, 2012 5:34 am

Okay, got back, leaving again today (busy week). I did one listen through and I'm listening again now.

The beginning is good, it feels like something is coming. I like how the heartbeat fades in and then the synth. The synth makes me think of the music in the Dune movie and a bit of Blade Runner which is no bad thing.

12:40 I like the stutter in the synth.

13:10 I didn't notice that there was the sound like a break when the heartbeat accelerates. Nice

14:30 The heartbeat is loud and dominant like a drumbeat with just a little background sound, feels like it's about to break into a heavy metal song. It's not bad, just got my toe tapping, which is slightly weird, don't know if that was your intention.

19:00 Slow beat and the reversed and slowed voice is interesting.

19:55 The brassy sound made me think of beastie boys intergalactic. Not a bad thing, just my first impression.

I have to say, listening to this on headphones makes me look up all the time because of all the incidental noises and voices. I can't distinguish if something is happening in the environment or on the track. This one's much stronger and a bit more abstract which I don't mind.

This begs to be remixed just because there's so much to play with on it.

I think this is a good one.
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Re: Game world music

Postby Rubbermancer » Mon Aug 06, 2012 10:46 am

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