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Dinosaur Cowboys skirmish game

Discussion of anything Sci-Fi from written work to art and anything in between.
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Re: Dinosaur Cowboys skirmish game

Postby bosky » Wed Oct 31, 2012 5:06 pm

It's that time again! That's right, my irregularly scheduled "Oh hey look dinosaurs!" post.

In this case the cause is Halloween. I made a little tongue-in-cheek adding Undead to the wide world of Dinosaur Cowboys. Even a snazzy alternative logo:


The battle report was a posse trying to stem the tide of Undead arising from an old world Bunker. Nice and thematic with all my burned out terrain on the table of black cloth.

Tons of pictures and a full write-up in the after action report:

And of course a couple of pictures to get you interested :)


I've had a few more session reports since my last post, and all in all I'm still enjoying my little hobby project. Let me know what you think!
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Re: Dinosaur Cowboys skirmish game

Postby bosky » Thu Mar 21, 2013 12:51 pm

Back for another post!

Since my last post I've done some pretty significant revisions to the rules and . I figure I'll let it simmer for a bit and then move to the big ol' v2.0.

In addition to this I've been playing through a test campaign called "The Windy River campaign" and thought I'd post some details.

There are three detailed posts I've written on the topic so far: , the , and .

Anyways the Drylands Expedition was my posse of choice, a mixed group of travellers, explorers, and rough hands tasked with surveying eastern Wyoming. At the start of the campaign they looked like this:


The specific area they're exploring is called Windy River, and the campaign hex map looks like this:


Their first day they headed down the road to the town of Watterson. The place was a dive with only a single saloon (The Dusty Claw) and hotel (Eight of Diamonds). The Drylands leader Quidel headed into the saloon to get a feel of the town while the rest of the gang rested their weary feet around the quiet streets. Here is the table I used for the town:


An aggressive drunk in the saloon eventually picked a fight with Quidel, and the combat spilled out into Watterson. The two posses clashed and brawled in an exciting match. Some pictures from the game:


You can read the .

----

After the escalated barfight the owners of the Eight of Diamonds hotel, a competitor to the saloon where the fight started, offered the posse free room and board. In the morning the posse was approached by a man named Grogan. He owns and operates Intrepid Expeditions, a safari company that takes customers on a dinosaur hunt in the jungles to the south. Grogan was sick with malaria and in the interest of not losing business, wanted the Drylands posse to run a safari for his next two customers. The customers were Gordon and Cecilia Glenbrook, a newly married couple.
They rounded up a pair of porters and headed out the next day. In a particularly foggy section of the jungle the caravan was ambushed by savage raiders. The raiders were interested in capturing Cecilia for nefarious purposes, while the posse had to defend her. To complicate matters, two roving dinosaurs were added to the mix.
The match was quite a bit of fun as all the thematic elements were well supported by the rules. Here are some pictures to give you an idea of the conflict:





This game was likewise written up in a .

So far the posse has been growing admirably, and their lasting injuries haven't been too bad. I'm going to continue the story whenever I have some free time to see what adventures the Windy River area can provide. I've been liking the campaign approach over one-off skirmishes as it lets me build the posse as they acquire wealth and experience, and also play through an evolving story.

Let me know what you think!
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Re: Dinosaur Cowboys skirmish game

Postby Onix » Fri Mar 22, 2013 3:51 am

Wow this is really looking cool. I'll have to upload the new rules. :mrgreen:
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Re: Dinosaur Cowboys skirmish game

Postby bender42 » Sun Mar 24, 2013 6:58 pm

Neat! Out of curiosity, what are you using for miniatures? Some seem to be Games Workshop, but the rest I'm not familiar with.
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Re: Dinosaur Cowboys skirmish game

Postby bosky » Tue Mar 26, 2013 1:20 pm

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Re: Dinosaur Cowboys skirmish game

Postby bender42 » Tue Mar 26, 2013 7:05 pm

I particularly liked gladiator, gordon and purple (Mordheim Carnival of Chaos off the top of my head). I really like the dino/cowboy interaction, I might have to try applying it to a prehistoric mammoth hunt!
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Re: Dinosaur Cowboys skirmish game

Postby bosky » Wed Mar 27, 2013 10:28 am

Gladiator is also a Reaper Miniatures figure named Jaatu. He's clearly supposed to be a Dark Sun Mul though:
http://www.reapermini.com/FigureFinder#detail/02688

Gordon is from an old Games Workshop boxed set called Schaeffer's Last Chancers. It's basically the Dirty Dozen in the GW universe. I really like the set and also use the rifle girl, wounded tank driver, sniper, and demolitions guy. I keep meaning to paint up a few more, but you know how it goes.
http://www.games-workshop.com/gws/catal ... rod1150013

You are correct on Purple being from Mordheim. I went for a brighter scheme with him because I find if you paint every figure realistically they just end up predominantly black + brown + metal.

Speaking of hunting big (prehistoric) game, I tried that once before in a match called , which actually featured an older Gordon.
I found that having a single, large, melee only target meant the game ended up being "Can we kill it before it 1-shots us?". The match still felt thematic and there are probably tweaks that would help further. I just like it a bit more when my opponents shoot back :)

You might want to take a look at which is a pulp ruleset built specifically for those types of hunts.
Author of skirmish game.
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