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Ideas for the 2013 24 Hour compo

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Re: Ideas for the 2013 24 Hour compo

Postby Evil Scientist » Fri Jul 26, 2013 3:02 am

An operating table is now an altar.
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Re: Ideas for the 2013 24 Hour compo

Postby madunkieg » Thu Aug 01, 2013 10:42 am

I'll second the "games without numbers" idea. I'm intrigued by the possibilities.
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Re: Ideas for the 2013 24 Hour compo

Postby kylesgames » Thu Aug 01, 2013 4:58 pm

I'm interested in the games without numbers as well. Unfortunately, the compo's during the school year, so unless it corresponds with a break I probably won't be able to participate meaningfully.
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Re: Ideas for the 2013 24 Hour compo

Postby kumakami » Sat Aug 03, 2013 1:37 am

so far that would be a few votes for "No numbers", I think if we don't get anymore ideas or votes for CA's concept we should roll (role?) with that one
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Re: Ideas for the 2013 24 Hour compo

Postby vulpinoid » Thu Aug 08, 2013 12:09 am

When do we start this thing?
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Re: Ideas for the 2013 24 Hour compo

Postby Rob Lang » Thu Aug 08, 2013 1:02 am

Soon! This autumn (spring for the aussies).
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Re: Ideas for the 2013 24 Hour compo

Postby Evil Scientist » Fri Aug 09, 2013 3:05 pm

An operating table is now an altar.
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Re: Ideas for the 2013 24 Hour compo

Postby Evil Scientist » Sun Aug 11, 2013 3:47 am

I had an idea for basing an RPG on a single song, but maybe that's not a very original idea.
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Re: Ideas for the 2013 24 Hour compo

Postby GSLamb » Sun Aug 11, 2013 8:48 am

I enjoy the pocketmod idea.

Would 'no numbers' reqire a diceless system, or would you be allowed to use dice with other symbols/colors/etc (Boggle dice come to mind).
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: Ideas for the 2013 24 Hour compo

Postby Onix » Sun Aug 11, 2013 10:13 am

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