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[2013] Prophecy

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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[2013] Prophecy

Postby Anastylos » Fri Nov 01, 2013 7:48 am

So it is november now and I want to start with my first roleplaying game. It will include tarot cards and will will be about supernatual people who can see the future,well at least a bit of it.
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Re: [2013] Prophecy

Postby Anastylos » Fri Nov 01, 2013 11:38 am

I uploaded the first version. I hope the gamesystem is understandable.
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Re: [2013] Prophecy

Postby misterecho » Fri Nov 01, 2013 2:28 pm

http://www.1km1kt.net/rpg/prophecy
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Re: [2013] Prophecy

Postby Anastylos » Sat Nov 02, 2013 4:54 pm

Why has is my real name as a tag and not my nickname? Can it be changed? might be less confusing.
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Re: [2013] Prophecy

Postby misterecho » Sat Nov 02, 2013 11:14 pm

Done.
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Re: [2013] Prophecy

Postby Anastylos » Sat Nov 09, 2013 7:01 am

Has anyone read the rules? Did you understand them? A simple yes or no would be enough. I just want to make shure my game is understandable.
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Re: [2013] Prophecy

Postby Dyson Logos » Sat Nov 09, 2013 8:43 am

Rules are legible and understandable. Some english editing won't hurt though - particularly just looking for typos.

(I'm one to talk, I wrote mine straight into the layout software and never ran a spellcheck on it).

A general RPG blog with a few maps.
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Re: [2013] Prophecy

Postby Anastylos » Sat Nov 09, 2013 1:18 pm

I am not native speaking, so it would not be a surprise if something is wrong. Please tell me, if you find something.
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