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[2013] Pocketful of Heroes

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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[2013] Pocketful of Heroes

Postby GSLamb » Wed Nov 06, 2013 7:32 am

08:30EST I had an idea for a new (to me, anyway) mechanism, where your roll\draw\whatever generates both good and bad results. It sounds fitting for a superhero game.

Pocketful of Heroes, away!
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Pocketful of Heroes

Postby GSLamb » Wed Nov 06, 2013 7:39 am

08:39EST There is something so right about the phrase "Beware the porcine fury of my Nuclear Powered Steam Pig!"
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Pocketful of Heroes

Postby GSLamb » Wed Nov 06, 2013 8:02 am

08:59EST Looking at using cards for my game mechanism. Three suits for stats and one suit for bad stuff. Possibly something special with face cards, generic effect for numbered cards.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Pocketful of Heroes

Postby GSLamb » Wed Nov 06, 2013 9:34 am

10:34EST Game Mechanisms solidified, not to figure out how to make characters....
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Pocketful of Heroes

Postby GSLamb » Wed Nov 06, 2013 10:08 am

11:07EST Chargen nailed. Now to format it for a single pocketmod.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Pocketful of Heroes

Postby GSLamb » Wed Nov 06, 2013 11:14 am

12:14EST It fits! Now to muck about with fonts & artwork.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: [2013] Pocketful of Heroes

Postby GSLamb » Wed Nov 06, 2013 3:18 pm

14:18EST Submitted.
When all you have is a gun that fires windows, every problem looks defenestratable.
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