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Harder Than Granite 2013 winner is...

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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Harder Than Granite 2013 winner is...

Postby Rob Lang » Wed Jan 01, 2014 1:22 pm



Congratulations, Fred. It's a cracking game. He has the Amazon voucher (and hopefully blown it by now).

Well done to all the entrants, the competition was stiff. It was a difficult choice between Heist Aces and Flask Full of Gasoline, the lack of numbers being the clincher. Honorable mention to Geoff Lamb who entered FOUR games.



So, that was too easy for you, eh? WANT A CHALLENGE, EH?
Rob Lang

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Re: Harder Than Granite 2013 winner is...

Postby Chainsaw Aardvark » Wed Jan 01, 2014 2:31 pm

Let me also applaud all the entrants for their varied and intriguing attempts at making a game under harsh conditions. Heist Aces was one of the ones I gravitated to first, but I restrained myself as I felt I should read them in alphabetical order so each got an equal chance, rather than just jump to the flash. My patience was well rewarded.

To keep with the small format, I tried to keep all my reviews to four lines and a paragraph about the game. As such I can share all twenty reviews in six pages via this document: . I hope all of you, now unconfined by the contest, continue to develop these wonderful crystals of design into polished gems of gaming.

Congratulations Fred Bednarski, it was a tough race and you made it through.
Games of imagination are never truly done. Yet tomorrow we shall start another one.

my new RPG blog.
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Re: Harder Than Granite 2013 winner is...

Postby madunkieg » Wed Jan 01, 2014 2:58 pm

I love that Heist Aces was a game about a little-covered genre within roleplaying. A heist can be done by any RPG, but it usually only appears in cyberpunk games. Heist Aces can be adapted to any sort of setting (high fantasy, far future, or modern), but is firmly entrenched in the concepts and personalities associated with the heist.

The only thing I don't see is the character that swoops in to save the group in the event that the entire group gets captured.

Anyways, congrats Fred!
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Re: Harder Than Granite 2013 winner is...

Postby Onix » Fri Jan 03, 2014 11:25 am

Congrats Fred, good work!
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Re: Harder Than Granite 2013 winner is...

Postby koipond » Sat Jan 04, 2014 12:53 pm

Congratulations!
I also do which isn't much, but it's enough for me.
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Re: Harder Than Granite 2013 winner is...

Postby Dyson Logos » Sat Jan 04, 2014 2:35 pm

Rock on!

I'm proud of my placement, because I knew after I finished it that I couldn't win because I violated the "no numbers" rule.

Although the BEST REVIEW EVAR is "Numbers, more than one pocketmod, and encourages alcohol abuse as well as possible arson. By all means, this should be disqualified from winning, but I do need to mention that this gets into my list of favorites."

And screw "possible" arson. Loser HAS to burn something down!

A general RPG blog with a few maps.
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Re: Harder Than Granite 2013 winner is...

Postby catty_big » Sun Jan 05, 2014 12:49 pm

Gratz Fred!
Currently promoting (published November 2013) and working on several other games: visit the for details.
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Re: Harder Than Granite 2013 winner is...

Postby GSLamb » Sun Jan 05, 2014 7:00 pm

Well done, Fred!
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: Harder Than Granite 2013 winner is...

Postby Anastylos » Mon Jan 06, 2014 4:44 pm

Well done Fred, congratulations.

Unfortunatly my third idea never got finished, but I am using it for a new roleplaying game with numbers and dices and stuff :mrgreen: Never liked the no numbers rule so I am glad I can get rid of it :razz:
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Re: Harder Than Granite 2013 winner is...

Postby CarpeGuitarrem » Fri Jan 10, 2014 4:54 pm

Congrats! (Belated, but y'know.)

This was a great experience for me, and quite the challenge. Being forced to use no numbers already forced me to a bit of an innovation that I'm recycling for another game. :mrgreen:
(infrequent posting, beware)

Gearing up for the 24-hour RPG plunge.
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