Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ General Discussion Forums ‹ General
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

An Art Proposal

General forum for what's going on, site news, rants, raves, whatever. Let everyone know a little about yourself and what you do.
Post a reply
3 posts • Page 1 of 1
  • Reply with quote

An Art Proposal

Postby Chainsaw Aardvark » Tue Jun 10, 2014 10:32 am

Games of imagination are never truly done. Yet tomorrow we shall start another one.

my new RPG blog.
User avatar
Chainsaw Aardvark
Mod Ape
 
Posts: 963
Joined: Fri Sep 08, 2006 4:04 pm
Location: Buffalo Grove IL
Top

  • Reply with quote

Re: An Art Proposal

Postby Onix » Wed Jun 11, 2014 6:38 pm

I really like what you've got going here CA. I agree.

I'm going to throw out some good idea, but optional guidelines.

Have a picture for every 4 pages of text. If you have more, that's ok especially if they're small/informative example pictures. You can stretch the number of pages between pictures a bit, but don't go too far.
Have a picture for chapter headings. Ideally, you want something that exemplifies the chapter. You don't have to do this, but it's a good idea.
User avatar
Onix
Mod Ape
 
Posts: 1644
Joined: Sun Dec 19, 2010 4:00 pm
Location: North(ish)
  • Website
Top

  • Reply with quote

Re: An Art Proposal

Postby Abstract Machine » Thu Jun 12, 2014 1:06 am

Yup, as a 'five-card, put the art in the slot' approach, this really hits the spot.

On the thread from which this one sprung, several people drew comparisons between 'art' & 'art direction'. At the risk of coming over all semiologically pretentious (who? moi?), I presume to suggest that you can't (or shouldn't) have one without the other - which, of course, is pretty much what people have been saying.

In the examples Chainsaw Aardvark has used above, the strongest are those which are apparently disparate but which convey inter-linked messages about the game they illustrate.

In a further lecture which no-one has asked for, much of this comes down to the editing process.

In my opinion, this is the weakest element in most RPGs, whether self-published or not. You need to spend more time editing the game than you did writing it. (Yes, really.) Cut the text by as much as a third. People will engage more with your typesetting than your language, & will, for the most part, read only the first four paragraphs of any section. No-one much cares how inventive or beautiful your game is (Sob!).

In literary circles, this cliche is known as 'Kill Your Darlings'. One of the advantages of Chainsaw Aardvark's approach is that it tells you what you really need - i.e. what you can do without.
Suffers the burden of his genes.

https://akingdomis.wordpress.com/
User avatar
Abstract Machine
Tamarin
 
Posts: 38
Joined: Wed Mar 05, 2014 7:42 am
Location: Interstice
  • Website
Top


Post a reply
3 posts • Page 1 of 1

Return to General

Who is online

Users browsing this forum: No registered users and 0 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours