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[24 Hour project] Against all Evil.

Design an RPG in 24 hours. Talk about it for a lifetime. Hosted for 24hourrpg.com
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Re: [24 Hour project] Against all Evil.

Postby Anastylos » Sat Jan 10, 2015 4:09 pm

Maybe I will even add some more rules and details when the competition is over. The game is fine but very simple.
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Re: [24 Hour project] Against all Evil.

Postby kylesgames » Sat Jan 10, 2015 4:43 pm

Pictures are "ignored" (for my compo); the only way you'll lose or gain for them is if they're literally interspersed throughout and we can't ignore them. A cover image, for instance, is fine (Starguide is only a 72-hour entry because it had three authors). I probably should make that more clear for next year.
Kyle, Head Honcho of Loreshaper Games

I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
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Re: [24 Hour project] Against all Evil.

Postby Anastylos » Sat Jan 10, 2015 6:06 pm

So I can use a cover immage? Great.
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Re: [24 Hour project] Against all Evil.

Postby Anastylos » Sat Jan 10, 2015 6:26 pm

I am not using an image. And I still have one half empty page. I want to fill it. Some sample characters might be good. And maybe some more examples for using atributes out of combat.

I don't care if I win. I fell in love with my game and will play it anyway.
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Re: [24 Hour project] Against all Evil.

Postby kylesgames » Sat Jan 10, 2015 6:41 pm

Examples are always nice; I can tell you that at least I rate examples as a number one feature; it's technically a bonus, but it's the biggest bonus you can have.
Kyle, Head Honcho of Loreshaper Games

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Re: [24 Hour project] Against all Evil.

Postby Anastylos » Sat Jan 10, 2015 7:02 pm

Finished. The game is uploaded to 1km1kt. Hopefully it will be posted soon. The charactercreation is so simple even a pile of mud could do it. This is a full charactersheet: Firemage: force 2, awareness 3, mind 4.
The rules light character creation is needed because your characters will die quite often. You could describe it as Dungeons and dragons meeting Game of Thrones. what I like most is that you could even play it alone or as play by post.
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Re: [24 Hour project] Against all Evil.

Postby kylesgames » Sat Jan 10, 2015 11:33 pm

If you want it in the Loreshapers compo, you could also e-mail it to me at entries@loreshapers.net.
Kyle, Head Honcho of Loreshaper Games

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Re: [24 Hour project] Against all Evil.

Postby Anastylos » Sun Jan 11, 2015 5:55 am

I just stent you the Email. I slept before, thats why it is late. Hope it still counts since it was finished yesterday.
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Re: [24 Hour project] Against all Evil.

Postby kylesgames » Sun Jan 11, 2015 9:13 am

Kyle, Head Honcho of Loreshaper Games

I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
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Re: [24 Hour project] Against all Evil.

Postby Anastylos » Sun Jan 11, 2015 1:48 pm

Thank you kyle.

I have to make a 1.1 Version with a few altered rules and some pictures. I think there is still potenial for improvement.
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