Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ General Discussion Forums ‹ Role-Playing Games
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

Half-hour play

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
Post a reply
5 posts • Page 1 of 1
  • Reply with quote

Half-hour play

Postby madunkieg » Tue Jan 31, 2017 2:23 am

So, I've decided to create an RPG for the daughter of a couple of friends. She's in her middle teens, and the theme she requested was mercenary companies and their finances. No problem there. Well, not no problem, but no insurmountable problems, except...

She wants to be able to play during her school's lunch breaks. Assuming that people spend 15 minutes sitting down and setting up, that leaves only 30 minutes for play. Not every session will be so short, but the majority of them will be. Has anyone heard of a RPG that runs that quickly?
User avatar
madunkieg
Macaque
 
Posts: 215
Joined: Sat May 09, 2009 8:53 pm
  • Website
Top

  • Reply with quote

Re: Half-hour play

Postby kylesgames » Tue Jan 31, 2017 7:14 am

30 minutes is just a short time in general, but I'd imagine there are a couple things you could do to help:

• Make handling rules a secondary concern to starting into the narrative: perhaps via scene-based rolls.
• Any mechanics need to be lightning fast; abstract almost everything into the core mechanic.
• Minimize the need for reference and look-up; anything that people need to know should be available on their character record sheets.
• Speaking of which, consider making rules module cards, so that the GM and players who use certain rules heavily can have an instant reference for the things they do.
Kyle, Head Honcho of Loreshaper Games

I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
kylesgames
Howler
 
Posts: 481
Joined: Mon Aug 08, 2011 6:21 pm
  • Website
Top

  • Reply with quote

Re: Half-hour play

Postby Evil Scientist » Tue Jan 31, 2017 10:28 am

There has to be some kind of a clear set goal if you want to be able to finish a game in 30 mins.

OR

The game can have a system of "episodes", maybe like a TV show? It would allow to pick up the following day...


We used to play common RPGs during lunch breaks at school, we usually play through a small fight at best, sometimes a longish conversation.
An operating table is now an altar.
User avatar
Evil Scientist
Baboon
 
Posts: 685
Joined: Sun Oct 18, 2009 4:41 am
Location: Moskau
  • Website
Top

  • Reply with quote

Re: Half-hour play

Postby Onix » Tue Jan 31, 2017 4:12 pm

User avatar
Onix
Mod Ape
 
Posts: 1644
Joined: Sun Dec 19, 2010 4:00 pm
Location: North(ish)
  • Website
Top

  • Reply with quote

Re: Half-hour play

Postby madunkieg » Wed Feb 01, 2017 1:52 am

A lot of good ideas can be found here. I'm already trying to do some of them (e.g. super-simple core mechanics that are secondary to the narrative), but others I hadn't considered, such as kayfabe and scenario cards.

Thanks, and I'm always open to more suggestions, should you think of any.
User avatar
madunkieg
Macaque
 
Posts: 215
Joined: Sat May 09, 2009 8:53 pm
  • Website
Top


Post a reply
5 posts • Page 1 of 1

Return to Role-Playing Games

Who is online

Users browsing this forum: No registered users and 8 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours