This is not meant to be a moan or rant: merely a statement of where my mind is at the moment, in the hope that some of you can point out views other than my own and maybe help me back on course...
Like the title says. It's not that I don't understand the concept or can't see where it could come in useful or anything like that... it's just... such an artificial constraint on the players...
What I really can't understand is why *I* would want to play a campaign with such a short span when there are other games I could play; or I could play the same game ignoring the time limit. And if I wouldn't want to play the game, why would I want to design it? I know that this design challenge is meant to have restrictions. But surely they should be design restrictions rather than play restrictions?
I looked at the other years rules, and in all of those sets it's possible to produce a traditional RPG *or* something weird and whacky and out of the ordinary. This year, the first year I have been aware of this contest, the traditional option is out. Once the game is done there is no possibility for expansion. It seems like a dead end to me.
I could give up, but that would mean waiting until next year's contest, and I really don't want to do that... I mean it's not like I have no ideas! So I'm going to get some sleep; wake up at an ungodly hour and if I find any suggestions or comments here that give me a little more impetus, I'd be very grateful.
Regards,
Gordon