Steel, team, law, two hours total.
'Where the Queen's Law does not carry, it is irrational to exact an observance of other and weaker rules.'-Rudyard Kipling (Written in Robert Falcon Scott's notebook, Tuesday June 27, 1911)
INTRODUCTION
'Wednesday, January 17. Camp 69. T. -22° at start. Night -21°. The Pole. Yes, but under very different circumstances from those expected. We have had a horrible day - add to our disappointment a head wind 4 to 5, with a temperature -22°, and companions labouring on with cold feet and hands.
We have been descending again, I think, but there looks to be a rise ahead; otherwise there is very little that is different from the awful monotony of past days...
We have just arrived at this tent, 2 miles from our camp, therefore about 1 1/2 miles from the Pole. In the tent we find a record of five Norwegians having been here, as follows:
Roald Amundsen
Olav Olavson Bjaaland
Hilmer Hanssen
Sverre H. Hassel
Oscar Wisting.
16 Dec. 1911.
The following articles have been left in the tent: 3 half bags of reindeer containing a miscellaneous assortment of mitts and sleeping socks, very various in description, a sextant, a Norwegian artificial horizon and a hypsometer without boiling-point thermometers, a sextant and hypsometer of English make.
Great God! this is an awful place and terrible enough for us to have laboured to it without the reward of priority ... now for the run home and a desperate struggle. I wonder if we can do it.' - RFS
TERRA NOVA is a game about the disastrous end of Captain Robert Falcon Scott's 1912 Antarctic expedition, which claimed the lives of Scott and his four companions en route from the south pole. In it, the players will assume the roles of Scott's team, beginning on January 18, 1912 and ending with their destruction several months later. In the interim they will be forced to make brutal decisions that balance survival with humanity, the immutable laws of nature with the facile laws of men. In the end, they will fall one by one.
--Robert