So in putting my entry together, I've been pondering just how long various aspects of a game can take and how to best adhere to the time limitations.
The resolution of each hazard in my entry will take no more than around 3-5 minutes (3 minutes or less of narration plus die rolling and such). Then there's scene framing, other roleplaying inserted between hazards, kibbitzing, etc. So I'm playing around with how many hazards there should be in the game to fill 2 sessions of 3 hours each (the first session is for character and setting creation, including some of the hazards). I'm thinking of having enough hazards for around 4 hours of that time. Any thoughts on whether having this amount of the available time set up is too much or too little?
More broadly, if you're not using a clock to rigorously time the session, how are you ensuring that your entry stays close to your chosen time limits?