This framework I believe have little to say for the actual gaming experience, as the characters soon find themselves in a somewhat blank sheet of paper. It is their task to form the world. Two weeks later a new group enters the scene. They are to live for a short time in this new world.
In adittion there is a competition related to this. Who wouldn't want to be among those that get a final say on how the real world will develop into? But how to win when both you and your competitors kan do anything they want, but still need to rely on eachother?
The first session of the game is a GM-less affair, while the second have something that can resemble to a GM, but with rather limited powers.
But I am afraid I have to write on the main game text, but I am more than open to answer questions. (Except that I won't tell explicitely what ingrediences I am using
