first off, Labyrinth-style.... no two goblins will end up the same.
second, if you like Hard fast rules check out my other game C.O.R.P.S. its (I think) the best way to do hard and fast with out losing some of the more complex gaming setups that are more possible with soft or "flexible" systems
both games are up on the RPG labs site...
I've all ready made in a roll for results kind of game..... so while Hard fast would work, I don't like the idea of rewriting all I've done to make it work that way.....thanks though
