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Tell us about your 2009 projects!

General forum for what's going on, site news, rants, raves, whatever. Let everyone know a little about yourself and what you do.
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46 posts • Page 3 of 5 • 1, 2, 3, 4, 5
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Postby kumakami » Mon Feb 23, 2009 2:28 am

First off thank you Wolfboy for all your input, Whether or not I can use the ideas its other peoples thoughts that will re spark the writing possess.

first off, Labyrinth-style.... no two goblins will end up the same.

second, if you like Hard fast rules check out my other game C.O.R.P.S. its (I think) the best way to do hard and fast with out losing some of the more complex gaming setups that are more possible with soft or "flexible" systems

both games are up on the RPG labs site...


I've all ready made in a roll for results kind of game..... so while Hard fast would work, I don't like the idea of rewriting all I've done to make it work that way.....thanks though :D
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Postby Billi Butcherson » Wed Feb 25, 2009 6:04 pm

Naturally, I'm going to be working on more RPGs that is compatible with my Zombie Hero and Basic RPG Systems. In the works --or on the drawing board, or writing desk, or whatever:

Mighty Orbots RPG: My first RPG based on a specific fandom, in this case, a giant robot cartoon from the '80's. This one will be somewhat longer than my other RPGs, since there is more detail to this RPG.

Corpse Bride RPG: This is really going to be a remake of my first attempt, which used a one-page RPG called Star Cadets as a base.

Magical Beings Supplement: This is like my Animals and NPC supplements, but focuses on mystical and legendary animals and characters.

America 3000 RPG: Another remake of a first attempt. This is based on a movie called America 3000, about an apocalyptic world where Amazonian women rule, and a hero (played by Automan star, Chuck Wagner) must bring men and women back together for a "New Tomorrow". Suggest looking up the movie for more info.

There will be others, and I may even do some of them before some of these others. They are not really in any particular order. Just when I get around to doing them.
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Postby Bryndon » Thu Feb 26, 2009 6:49 pm

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Postby Rob Lang » Mon Mar 02, 2009 7:28 am

Rob Lang

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Postby Bryndon » Mon Mar 02, 2009 10:07 pm

Thank you for your welcome :)

The plan in my head is something like - release Superliga and the related products I've mentioned as a sort of open beta by June of this year, get the word 'out there', find out what to fix and how to fix it, finish my degree (in games design), use whatever I've learned to improve the game, end the open beta (likely to happen midway through 2011) and THEN make a commercial product using whatever I've learned.

If Superliga becomes RIDICULOUSLY popular and I'm being hounded for more stuff, I'll alter my plans a little.
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Postby Chainsaw Aardvark » Mon Mar 02, 2009 10:53 pm

Where are you studying game design, and what does the degree cover? Is it a video game programing class, or actual table top stuff?
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Postby Bryndon » Tue Mar 03, 2009 4:23 am

QUT, Brisbane, Australia. The degree is focused around computer games, but there are units that assess you on your ability to make board / card / tabletop games.
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Postby kumakami » Tue May 12, 2009 8:51 pm

dear god.....when feast of goblins is done..... I really need some one to edit and read over it.....why is it taking me so long...its just a joke game....I just can't do anything small
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2009 Projects

Postby Majyc » Thu May 14, 2009 6:36 am

All projects are free

Released


a Tiddlywiki plugin for rolling randomly on tables
The Ghoul's Shrine - an entry in the ; system-free dungeon. Currently the contest is in the judging stage, so the shrine isn't available on the web yet, but once it's over it will be part of the contest collection and I plan to make it available separately.

In Progress
The Majyc System, an old-school Fantasy Roleplaying Game
Elves & Espers, a setting for far-future Fantasy, possibly using Savage Worlds, which is what I actually run it with, possibly system-less since the Savage Worlds fan license, while not being too burdensome isn't compatible with any Creative Commons license.
Mr S Island, a Tunnels & Trolls solo-adventure
Various enhancements to Rollon (conditional inclusion, saved variables, etc.)
LifePath, A Life-path Fantasy character background generator for Rollon, comparable in scope to , unfortunately long out-of-print
GM!, A TiddlyWiki plugin to use TiddlyWiki as an aid to the

In My Dreams
Adventure Mechanics, a universal RPG system that I used for about ten years before succumbing to the lure of Savage Worlds
The Borderlands, a modern-day fantasy setting using Adventure Mechanics
The Land of Neng, a traditional fantasy setting using Adventure Mechanics
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Postby Dyson Logos » Thu May 14, 2009 12:04 pm

Projects:

1. Geodesic Gnomes - Once the 24 hour contest is over I'm going to add about another 20 pages of material to Gnomes - I've got notes for another dozen or so talents, and a few pages of sample equipment, as well as some alternate character creation systems. I also want to go more into detail on the tech of the setting, either as a supplement or a chapter in the revised edition called GnomeTech.

2. Adventures in the New Kingdoms
- I've already switched the title for this game again, but for now I'm pimping it under the original name, in case this revision doesn't stick. It's my fantasy heartbreaker - a D&D-like game set in the campaign setting I used for most of my D&D games over the years. The mechanics are all drawn up from my 48 hour RPG challenge entry, I just need to spend more time actually writing up the various callings for the game so I can publish a second edition, this time with the full 7 pages of information in each of the 11+ booklets that make up the game.

3. Magical Theorems & Dark Pacts - this is a supplement I'm writing for Moldvay Basic D&D / Labyrinth Lord. I'm going straight to print with this one instead of a web release - right now it's a 100-page paperback-format book, but it will be about 400 pages when it is done based on my current notes. Basically a compilation of new spellcasting classes for LL along with full spell lists and so on, without adding new spells to the Magic-User - the goal is to keep each class simple to keep in the feeling of the classic game, but at the same time to offer more options for spellcasters.

4. 24 Hour RPG Challenge - I've got an idea for another run at the 24 hour RPG challenge based on the "Head Wound" concept. We'll see if I can find the time to sit down and hammer it out.

A general RPG blog with a few maps.
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