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When It's Not Your Turn...

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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11 posts • Page 2 of 2 • 1, 2
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Re: When It's Not Your Turn...

Postby Nicephorus » Thu Apr 22, 2010 2:44 pm

That's a good idea. Tunnels and Trolls had treated a rugby (whatever the huddle bit is called) and players pooled their scores and rolled one die per side, unless it was broken up into sub-battles. But I didn't like the overall implementation.

You could also limit the total number of actions to a sid, or limit # of a given type. I'm mainly thinking for the opposing side. As it is, I often due statistical estimation or assume 3 goblins are helping the 4th so there's one good roll instead of 4 rolls. But team mechanics would make it easier to run squad of opponents. You could also tweak rules to get an optimal group size with decreasing returns of scale after that - partially due to density of people in an area and partly to keep the small group of PCs heroic.
Nicephorus
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