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Botchery Clipper work in progress

The official forum for , a free Sci Fi RPG by Rob Lang.
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Botchery Clipper work in progress

Postby Rob Lang » Thu Nov 10, 2011 4:39 pm

I hate the old Botchery Clipper 3D model. It was an attempt to create something that looked bodged together and turned out to be just plain ugly. The new model needs to look ungainly but should also be vaguely nice looking. The image below is the 3D model before surfacing is applied. My next steps are to put textures onto it and then tweak the model somewhat. I think I'm going to go for battered and flakey paint.

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Re: Botchery Clipper work in progress

Postby misterecho » Thu Nov 10, 2011 6:58 pm

The Botchery Clipper
An excellent example of a rundown Scav, the Botchery clipper was originally commissioned
as gas mining tug, pulling huge cannisters, up to 10km long through light jump. The Vessel
was decommissioned from this role in 91992 when it suffered a major structural failure.
The ship lay in a stable orbit around a nearby moon in Dorian. On the opening of Remmar
in 92028, the ship was captured, repaired (to some degree) and took on its current role of
Salvage. Measuring 2km in length, 1km in height and 500m at its widest, this vehicle has no
atmosphere capability and a large, slow Grav engine. Although equipped for tugging huge
masses in light jumps, the structural state of the Botchery Clipper does not permit such pulling.
Weighing 280kt with a possible additional cargo of 10kt, the Botchery Clipper was created
in a time of cheap, tough metals. For surface operations, the Botchery Clipper has two small
Forrester Orbihaul shuttles. The Botchery Clipper is not armed but has excellent long range
sensors and tractor beam hardware.
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Re: Botchery Clipper work in progress

Postby Rob Lang » Fri Nov 11, 2011 3:31 am

Thank you MrE, it's that one! For many players it will be their first taste of starcraft in Icar, so it is important to get it right!
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Re: Botchery Clipper work in progress

Postby Rob Lang » Sun Nov 13, 2011 9:11 am

Rob Lang

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Re: Botchery Clipper work in progress

Postby kylesgames » Sun Nov 13, 2011 10:54 am

Looks pretty darn good.
Kyle, Head Honcho of Loreshaper Games

I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
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Re: Botchery Clipper work in progress

Postby Rob Lang » Sun Nov 13, 2011 1:22 pm

Thank you!
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Re: Botchery Clipper work in progress

Postby DOC_Agren » Mon Nov 21, 2011 5:49 pm

Rob, can it it shake it's tail feathers?
:razz: :shock: :razz:
Missing you your time here passed too soon May 23th 2017 RIP Brother
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Re: Botchery Clipper work in progress

Postby misterecho » Tue Nov 22, 2011 2:28 am

like a boss.
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Re: Botchery Clipper work in progress

Postby Rob Lang » Wed Nov 23, 2011 12:21 pm

It's an odd looking one but then, it's supposed to be.
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