I hate the old Botchery Clipper 3D model. It was an attempt to create something that looked bodged together and turned out to be just plain ugly. The new model needs to look ungainly but should also be vaguely nice looking. The image below is the 3D model before surfacing is applied. My next steps are to put textures onto it and then tweak the model somewhat. I think I'm going to go for battered and flakey paint.
The Botchery Clipper An excellent example of a rundown Scav, the Botchery clipper was originally commissioned as gas mining tug, pulling huge cannisters, up to 10km long through light jump. The Vessel was decommissioned from this role in 91992 when it suffered a major structural failure. The ship lay in a stable orbit around a nearby moon in Dorian. On the opening of Remmar in 92028, the ship was captured, repaired (to some degree) and took on its current role of Salvage. Measuring 2km in length, 1km in height and 500m at its widest, this vehicle has no atmosphere capability and a large, slow Grav engine. Although equipped for tugging huge masses in light jumps, the structural state of the Botchery Clipper does not permit such pulling. Weighing 280kt with a possible additional cargo of 10kt, the Botchery Clipper was created in a time of cheap, tough metals. For surface operations, the Botchery Clipper has two small Forrester Orbihaul shuttles. The Botchery Clipper is not armed but has excellent long range sensors and tractor beam hardware.