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musing and thinking

General forum for what's going on, site news, rants, raves, whatever. Let everyone know a little about yourself and what you do.
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musing and thinking

Postby kumakami » Thu May 21, 2009 11:14 pm

I feel like being a little philosophical so if deep introspection of ones hobbies is not your thing....please ignore.

what make a game "worth" playing? Not what components make up (rules, setting) a good game. What is in the experience of gaming that make one game more enjoyable then another. As some one who love to create, I have found my self deeply drawn to WHY I like an rpg. I Find the player group to be more at the core of my enjoyment then any other part. Face it, with a great gaming group, any game can be fun to play. So it the end its what people your game attracts that determent is worth.
Game with more commercial bents (not Pay for play, game with more marketing then content) Die quickly do to the shallow people they attract. Many LONG running systems, Rifts comes to mind, can have DEEP flaws yet still be loved. The advantige/flaw with free games is (in the end) anyone can build and play them, yet the more greedy tend to avoid them. There is no democratic system to tell you IF the game is loved.

[I find that the Plutocratic nature of a free market system make for a better voting set up in product research. People "vote" with there cash....if they're for it they spend there dollars (or Euros, Pounds, chickens) just my point of view]

Does anyone else think that in the end its the people are game attracts that show its merits?:?:
Time Fly's like an arrow! Fruit Fly's like a banana!
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Sense of wonder

Postby Chainsaw Aardvark » Sat May 23, 2009 11:50 am

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Postby kumakami » Sat May 23, 2009 7:30 pm

Time Fly's like an arrow! Fruit Fly's like a banana!
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Postby Chainsaw Aardvark » Sun May 24, 2009 12:29 am

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Postby kumakami » Sun May 24, 2009 10:08 am

Time Fly's like an arrow! Fruit Fly's like a banana!
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