I just have to say that your 1st idea is great (if i can think of a way to do it without tiles)
as i intend to make this playable with a minimum of extras - maybe a random mapping system on grid
paper? - i will think further on this definitely.
As for your second idea - i am starting along the path of quests already but i'm hoping to not have a final
goal, but maybe i could include it as an option for ppl that need closure. One thing i was thinking about
while typing this actually is having a big boss at the end + maybe sub bosses every once in a while.Also
in just a sec. i will post my 3rd trial in which i decided to mix both my demos into 1.
Also sorry ppl for not having that much progress lately (i'm in over my head with this project, i have so
much to do its not funny). - i mean i've barely started incorperating what ppl have been suggesting to me
and am still fixing up what i already have. Luckily though i've given myself a few months to finish, so plenty
of time to sort things out yet.

EDIT - I just looked quickly at your guide and it looks pretty good, I've bookmarked it for future reference so
when i have a playable version (not demo) i will use it, thanks.(just hope i can learn how to use pdf's
