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Close combat - more stunning

The official forum for , a free Sci Fi RPG by Rob Lang.
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Re: Close combat - more stunning

Postby Rob Lang » Wed Oct 14, 2009 4:15 pm

Per attack. Definitely. Otherwise it could be more powerful than the damage served!

Do you maths. There is nothing to see here, etc.
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Re: Close combat - more stunning

Postby Byrn » Wed Oct 14, 2009 4:20 pm

But all I am saying , is give peas a chance....

I'll get my coat.
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Re: Close combat - more stunning

Postby Rob Lang » Thu Oct 15, 2009 7:03 am

That's your quota for the week.
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Re: Close combat - more stunning

Postby Kinslayer » Fri Jan 08, 2010 4:27 pm

Removing the 50 point kicker, and making stun Meat x10 improves the usefulness of having that statistic at a high level. Keeping the kicker in place makes the playing field more level for all characters. Think of it as handicapping in sports scores. That said, I like Byrn's suggestions on this topic. The divisor Chainsaw Aardvark suggested would avoid both having a separate stun pool and the egregiously high penalties possible for cyborgs. Give our mechanical brethren a chance. That does have the downside of adding another mathematical step for taking stun damage, though.
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