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Cyberpunk Project - Multiplicity (Working Title)

Cyberpunk is dead. We want to save her! Bring her back.Post your thought, ideas, works in process design documents and anything about the project in here! The competition closed for entries at the end of June 2010.
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Cyberpunk Project - Multiplicity (Working Title)

Postby koipond » Wed Jan 20, 2010 6:59 am

I also do which isn't much, but it's enough for me.
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby Rob Lang » Wed Jan 20, 2010 7:19 am

You can have a browse through the free systems on the . You'll notice I've added the tags "System" and "Generic" into the search to narrow down only the generic RPG systems.

If in down, Fudge and Fate are two good starting points.
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby koipond » Thu Jan 21, 2010 2:43 am

Fate does look good, but still a little too crunchy for what I'm looking for. Maybe for the first one it would work, but the third one ... *starts to give thoughts on how to modify it*. I'm gonna let this one percolate a bit. Probably really start getting to it in Feb.
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby Rob Lang » Thu Jan 21, 2010 3:56 am

How about something super lite like . The core of Fate is the , which is pretty lite. Just throwing them out there to see if anything sticks!
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby misterecho » Thu Jan 21, 2010 5:02 am

if super light is your thing why not try GRAPE? the lightest of them all!
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby Kinslayer » Fri Jan 22, 2010 2:02 am

I tried something like A once. (Wow, has it really been twenty years?) There was a Power Pawn, a normal Gurps character (my go-to game at the time), and a Power Player, a non-statted ruler over multinational conglomerates or a small nation. There was no umbrella corporation or metaplot, though. The game fell apart as the players focused more on the Pawns as full characters and the Players more as patrons, rather than the reversed focus I had envisioned. Much of that is my fault, as I never had real rules for running the Power Players, much less how they would interact with the Power Pawns.
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby BlaqueSaber » Sun Jan 24, 2010 1:01 am

I've done some poking around for GRAPE but haven't come up with anything, does anyone have a link?

I really think that the MULTIPLICITY idea has some merit to it and if it were my I'd explore it a bit more.
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby SheikhJahbooty » Sun Jan 24, 2010 1:45 am



I would really like the third idea for a game of Penny for my Thoughts.
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby koipond » Mon Jan 25, 2010 7:00 am

That would actually be awesome as a game of Penny for My Thoughts.

I just always like the ideas of fragmentation and memory in narrative storytelling. I've just not really been able to get my hands on a way to do it that I'd like.
I also do which isn't much, but it's enough for me.
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Re: Cyberpunk Project - Multiplicity (Working Title)

Postby misterecho » Mon Jan 25, 2010 12:53 pm

I really wish I could comment on some of the excellent ideas and thoughts being shared. But due to my involvement in the contest it wouldn't be appropriate. But I can say

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