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[CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Cyberpunk is dead. We want to save her! Bring her back.Post your thought, ideas, works in process design documents and anything about the project in here! The competition closed for entries at the end of June 2010.
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby Spacemouse » Sat Jan 23, 2010 2:12 am

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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby NoobHealer » Sat Jan 23, 2010 3:24 am

You know, I've been looking for something to keep me back into creating stuff... so I think I'll join in the fun.

One question though on the agreed upon definition of Cyberpunk... most cyberpunk I've seen involves the dark and gritty poverty ridden cities that we all know and love.

But my inspiration seems to be striking the idea of a clean and sanitary world, where the company rulers are your friends... and all good citizens work for the betterment of all mankind.

I still plan to use a number of usual Cyberpunk aspects in the world, but I just want to see the consensus on whether the dystopian future is requirement for the cyberpunk genre in your opinions.
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby Corone » Sat Jan 23, 2010 7:55 am

Huzzah, good to know alternate history seems ok.

I think a definition of Cyberpunk from the judges might be helpful.
But that might make a good competition in its own right!

I'd argue the cyber part refers to advanced technology being part of daily life, where man and machine are possibly too close for comfort.
The punk part suggests an attitude in either the world of just the player characters that encourages them to fight the system in some way.
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby tadk » Sat Jan 23, 2010 10:12 am

I think a clean future could be a different way to go.

It is true that most of the stuff out there has not so happy of settings, but no reason you cannot have an antiseptic world where difference has been stamped out save in the underground portions of the revolution
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby BlaqueSaber » Sat Jan 23, 2010 7:14 pm

Hi
I've been a member for a while but there's yet to be something that's interested me this much that came along at the right time to get me posting.

In the rules it states that we must get permission to use game mechanics, if we use one of the four suggested: FATE, FUDGE and others do we then not need permission?

Also

Should we title our project "Cyberpunk"? If we do that and then want to offer the game up for playing later everything will have to be renamed anyhow. Should we give our entry it's own name/identity/branding and simply state that it's for the contest?

Thank you.
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby tadk » Sat Jan 23, 2010 9:25 pm

While I am not a judge, and am participating instead, I believe if you use your own homebrew, one of the free ones on here (You can use my Rule of 5 I can send the updated doc if you want it) or another free one or one with attribution (such as d20 OGL like me) then no permissions are required.
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby tadk » Sat Jan 23, 2010 10:53 pm

Link to some wild Motorcycle concept designs
might be inspiring
[url]
http://weburbanist.com/2009/12/30/conce ... r-in-2010/[/url]
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby SheikhJahbooty » Sun Jan 24, 2010 12:19 am

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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby Kinslayer » Mon Jan 25, 2010 4:13 pm

Last year, one of my mates retooled setting elements from an old game of his, never finished. It was meant to be set a hundred-plus years in the future, but he reused parts of the setting for a game set six years from now. The system was an unholy stew of Risus and Midian. He ran it as a one-shot.

It was a utopic future, from the perspective of its disgruntled inhabitants.

There were large walled slums set apart from polite society. These were filled with people who were violent, drug abusers, criminally inclined, otherwise homeless and unemployed, and those who just could not be properly civilised and housebroken. In other words, player characters. These slums were not prisons, per se, but you could not leave them unless a citizen in the happy-shiny city outside had a use for you. The slums weren't meant as punishments, but rather as free accommodations for those unable to find a place in society... read as keeping you out of sight and out of mind. As resources were limited, there was a strong DIY element in place.

In our one-shot we went off the reservation, though we weren't meant to do so. Yes, we are that sort of troupe. We escaped into the utopia that the rest of the world had become, and made the usual sort of pc mischief.
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Re: [CONTEST] 1KM1KT CYBERPUNK REVIVAL PROJECT

Postby talysman » Tue Jan 26, 2010 3:25 pm

I'm confused by the initial concept. Aside from the obvious dated elements in old cyberpunk, what do you mean by "saving cyberpunk"? Could someone point me to a discussion where problems with old cyberpunk were discussed and a modernized cyberpunk was proposed as the alternative?
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