Hello. This is my first post here.
I'm working on my own custom system, and I'm wondering what others thing of this:
Suppose you have an ability that requires an item to activate, and you get whatever price break is appropriate for being able to lose that item, and thus the power, and for the ease of recovering or replacing the item should it be lost. I've got all that figured out just fine, as well as items that, when lost, only weaken a power, multiple item requirements for a single power, and extra price break if more than one power requires the same item, since you lose all of them should that single item be lost.
However, what I'm unsure of is, how much of a benefit or drawback is it if the item bestows the power on others? In that case, you could pass it to a friend to let them use your power, but on the other hand, if an enemy stole it, they could use it against you. Would this be based on how easy it is to steal? A harder to steal item is less likely to fall into enemy hands, but is also harder to take back if they manage to get ahold of it and use it. How much would an attunement time of some sort modify this?
I'm going to include a separate modifier for powers that can be lent to friends, so this is only if the power can be used by friends, enemies, and anyone in between.
Thanks for any help on this.