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Today I'm musing...

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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Today I'm musing...

Postby Rob Lang » Wed Feb 24, 2010 5:27 am

... I was wondering if I should use the core rules from to make a Fallout 3 RPG. Icar has reasonable crunch weapon combat, skills and a close combat system. Remove the vehicle/space combat system and a new skill list and it doesn't look too different from F3. V.A.T.S might be interesting as a sort of 'bullet time' allowing more actions to be done per combat round. The map already exists and there is already a style to it that I could mimic.

Or is there a better system? With medium crunch weapon combat.

A muse.

Yes, misterecho, I know, I know, I will get version 4 of Icar completed first
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Re: Today I'm musing...

Postby misterecho » Wed Feb 24, 2010 10:00 am

lol, glad to see you're thinking out loud for a change. I think a fallout 3 setting for Icar could be achieved quite easily. In-fact I encourage you to pursue this thought Dr Mr The Lang (after v4 completion :) ).

weren't expecting that eh?
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Re: Today I'm musing...

Postby Chainsaw Aardvark » Wed Feb 24, 2010 1:37 pm

ICAR looks like a good system for Fallout, and I certainty like the idea of finding a way to incorporate "bullet time" into a table top game. You don't need to remove the vehicle system. There was a car to allow quick travel and extra storage space in FO-II, and the Mad-Max dune buggy is pretty iconic in the post apoc genre. However, radiation and toxins do play a notable role in the series.

Fuzion is a pretty good system for a Fallout Game. It is pretty open to a large number of mods, already allows for perks/flaws in character creation (might need a new post-nuke life path though), and has most of the right attributes.

SPECIAL is derived from GURPS - in fact, Fallout was originally going to be a GURPS adventure on the computer. cropped up, leading to the development of SPECIAL. Move forward ten years, and some company attempted to write . Once again, licensing rears its ugly head, and instead we get a more generic d20 Exodus.

There is an FO-3 supplement for the PnP RPG I reviewed, though its not quite up to the original's standards.

Just as an observation - the company begins with GURPS, then goes to SPECIAL, and then the third installment adopts something close to d20 with perks every level rather than every third one.

Another point - the first two games have a lot more travel, let you escort caravans for cash, and usually have several quests per town and pacifist was a potential play style. F3 feels more like a Mad Max dungeon crawl - so you might want a more forgiving combat system since the focus is a bit more violent.
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