Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ General Discussion Forums ‹ Role-Playing Games
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

What do you want from a GM Guide?

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
Post a reply
24 posts • Page 3 of 3 • 1, 2, 3
  • Reply with quote

Re: What do you want from a GM Guide?

Postby Sanglorian » Tue Mar 09, 2010 4:58 pm

I think GM skills/approaches are more game specific than you propose, and I stumbled across a forum thread that I think captures this. . The questions asked and answered here should have appeared in a GM's Guide of some sort, because they demand an understanding of the nuances of the ToC system in particular.

You're right, Thought, that I probably got too general with my demands on a GM's guide. This thread shows what I really think is important.
User avatar
Sanglorian
Langur
 
Posts: 119
Joined: Fri Jun 19, 2009 9:21 pm
Top

  • Reply with quote

Re: What do you want from a GM Guide?

Postby koipond » Thu Apr 08, 2010 3:39 am

Okay, I'm going to review this topic because I'm finishing up Gaesa (which means that I'm probably going to post the rules without the theme under CC by-sa when I'm done) and I'm coming up with a different dilemma in regards to how I should do the "GM section."

The reason for that is that game doesn't have a GM. It's a shared narrative bit where everyone takes a turn at running what their character is doing, but the NPCs are all run by the people who aren't in the scene at the moment. It's meant to be that way because it's a way to purge dice that don't help you, but it's also there to encourage people to do something while they wait for their turn rather than twiddling their thumbs and getting bored.

It's also setting less, as in you build the setting as you go along. So you can tell SF Faery Stories if you want to, or even Horror or Mystery type games.

What would you include in this kind of thing?

What I've got so far is as follows:

1. What do we mean when we say People (or how to build Characters)
2. What do we mean when we say Fae (or how to build Fae)
3. Genres you can play in and some specific examples you could use
4. Random Tables for random stuff when you're stuck.
I also do which isn't much, but it's enough for me.
User avatar
koipond
Baboon
 
Posts: 570
Joined: Tue Jan 19, 2010 6:40 am
Location: Toronto, ON, CANADA
  • Website
Top

  • Reply with quote

Re: What do you want from a GM Guide?

Postby DOC_Agren » Fri Apr 09, 2010 8:15 pm

even though i'm not the GM Rob, I would like it if u include cheat sheets of many of the charts, I put together 1 for HTH combat that still needs tweaking but better then nothing, 1 for Firearms.. needs lots of work, and 1 for vehicle combat which we haven't done yet.

But these are simple things that well, are quick reference notes..
Missing you your time here passed too soon May 23th 2017 RIP Brother
User avatar
DOC_Agren
Macaque
 
Posts: 213
Joined: Wed Mar 24, 2010 11:33 am
Location: Maine, Periphery of the US
Top

  • Reply with quote

Re: What do you want from a GM Guide?

Postby Rob Lang » Sat Apr 10, 2010 4:43 am

Thanks DOC! I have identified 10 cheat sheets in total and only 2 of them are GM-only. Most are just really handy for whoever needs those particular rules.
User avatar
Rob Lang
Admin Chimp
 
Posts: 3262
Joined: Thu May 20, 2004 4:51 am
Location: Reading, UK
  • Website
  • YIM
Top

Previous

Post a reply
24 posts • Page 3 of 3 • 1, 2, 3

Return to Role-Playing Games

Who is online

Users browsing this forum: Google [Bot] and 8 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours