Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ Game Support ‹ Icar - The Free Science Fiction RPG
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

Skeletons

The official forum for , a free Sci Fi RPG by Rob Lang.
Post a reply
52 posts • Page 3 of 6 • 1, 2, 3, 4, 5, 6
  • Reply with quote

Re: Skeletons

Postby Onix » Fri Jan 07, 2011 10:51 am

I figure it would probably end up being a tangental idea builder. I usually find that if the square peg doesn't fit in a round hole it is pretty good at propping up the table.
User avatar
Onix
Mod Ape
 
Posts: 1644
Joined: Sun Dec 19, 2010 4:00 pm
Location: North(ish)
  • Website
Top

  • Reply with quote

Re: Skeletons

Postby DOC_Agren » Fri Jan 07, 2011 11:36 pm

Thanks Rob

even if not the GM i can't wait to see this :twisted:
Missing you your time here passed too soon May 23th 2017 RIP Brother
User avatar
DOC_Agren
Macaque
 
Posts: 213
Joined: Wed Mar 24, 2010 11:33 am
Location: Maine, Periphery of the US
Top

  • Reply with quote

Re: Skeletons

Postby Rob Lang » Sat Jan 08, 2011 4:30 am

User avatar
Rob Lang
Admin Chimp
 
Posts: 3262
Joined: Thu May 20, 2004 4:51 am
Location: Reading, UK
  • Website
  • YIM
Top

  • Reply with quote

Re: Skeletons

Postby misterecho » Sat Jan 08, 2011 11:26 am

User avatar
misterecho
Mod Ape
 
Posts: 1124
Joined: Mon Oct 12, 2009 2:40 pm
Location: on an ocean wave.
Top

  • Reply with quote

Re: Skeletons

Postby DOC_Agren » Mon Jan 10, 2011 2:11 pm

Missing you your time here passed too soon May 23th 2017 RIP Brother
User avatar
DOC_Agren
Macaque
 
Posts: 213
Joined: Wed Mar 24, 2010 11:33 am
Location: Maine, Periphery of the US
Top

  • Reply with quote

Re: Skeletons

Postby Rob Lang » Mon Jan 10, 2011 5:25 pm

Yes, I've changed them in the next version.
User avatar
Rob Lang
Admin Chimp
 
Posts: 3262
Joined: Thu May 20, 2004 4:51 am
Location: Reading, UK
  • Website
  • YIM
Top

  • Reply with quote

Re: Skeletons

Postby DOC_Agren » Tue Jan 11, 2011 10:58 am

Rob would it be possible to see, the Scav Security Sheet or at least the skills to see how U laid out the skills?

Thanks
Missing you your time here passed too soon May 23th 2017 RIP Brother
User avatar
DOC_Agren
Macaque
 
Posts: 213
Joined: Wed Mar 24, 2010 11:33 am
Location: Maine, Periphery of the US
Top

  • Reply with quote

Re: Skeletons

Postby viziel » Thu Jan 13, 2011 8:52 am

Sweet sweet clarity...

perhaps I will attempt to make a character soon...successfully this time!

"GLaDOS: Did you know you can donate one or all of your vital organs to the Aperture Science Self Esteem Fund for Girls? It's true!"
User avatar
viziel
Langur
 
Posts: 110
Joined: Wed Aug 25, 2010 9:21 am
Location: Milwaukee, WI
  • Website
  • ICQ
Top

  • Reply with quote

Re: Skeletons

Postby DOC_Agren » Fri Jan 14, 2011 7:57 pm

What about under schooling: Language

And will the Scav Pc, use anything other the Wit for skill base?
Last edited by DOC_Agren on Sun Jan 16, 2011 9:00 am, edited 1 time in total.
Missing you your time here passed too soon May 23th 2017 RIP Brother
User avatar
DOC_Agren
Macaque
 
Posts: 213
Joined: Wed Mar 24, 2010 11:33 am
Location: Maine, Periphery of the US
Top

  • Reply with quote

Re: Skeletons

Postby Rob Lang » Sun Jan 16, 2011 8:42 am

User avatar
Rob Lang
Admin Chimp
 
Posts: 3262
Joined: Thu May 20, 2004 4:51 am
Location: Reading, UK
  • Website
  • YIM
Top

PreviousNext

Post a reply
52 posts • Page 3 of 6 • 1, 2, 3, 4, 5, 6

Return to Icar - The Free Science Fiction RPG

Who is online

Users browsing this forum: No registered users and 1 guest

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours