I've recently handed some feedback to George Chatzipetros* on his cool universal system . One of the things that jumped out at me was that the character generation rules were after the main rules. This struck me as odd as most games use character generation as a way of describing the avatars upon which the rules are based.
George made a valid point that without knowing the rules, how do you build a character that makes best use of them? By putting the rules first, you will better understand what is important in a character.
This is such a good point that it's got me thinking that it might be better for some lite games. I still think character generation is a good way of introducing core game concepts in a step-by-step manner.
What do you think?