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2011 - The Droog Family Songbook

The forum for the 2011 24 Hour RPG Movie Mashup Competition.
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2011 - The Droog Family Songbook

Postby Peril Planet » Tue Apr 26, 2011 5:57 am

I posted in the original mashup thread when I started and finished this. The Droog Family Songbook is a mashup of A Clockwork Orange and The Sound of Music. Yeah, that's right. I had a blast writing this! You can get your copy here:



I would appreciate feedback and comments. I also ramble quite extensively about my goals for the game and creation process on my website. Happy for comments to that post to come here. Website is here:

- Nathan
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Re: 2011 - The Droog Family Songbook

Postby GSLamb » Tue Apr 26, 2011 4:42 pm

Wow.

Just... Wow.

My obligatory bowler hat is off to you.

Were I given a vote, it would be for this one.
When all you have is a gun that fires windows, every problem looks defenestratable.
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Re: 2011 - The Droog Family Songbook

Postby Peril Planet » Tue May 03, 2011 12:27 am

I have just put a post up over at encouraging people to participate in 24 hour RPG contests. You should go and leave comments there to reinforce my bold opinion. :lol:
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Re: 2011 - The Droog Family Songbook

Postby Evil Scientist » Tue May 03, 2011 12:42 pm

Holy smoke!! I must get a bunch of friends together and try this game! Witty, inventive, well-made...
Right now I can't point out any shortcomings - the game is good as it is. The only thing that seemed problematic to me was the requirement for everybody to be in Spotlight three times --- I don't know how that translates to actual game time. I guess the duration of each turn is heavily dependant on the characters and the scene, but if we take 15 minutes / scene then with four player = 4 hours + some more time for resolution, which is ideal (in my opinion) for a one-session game.
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Re: 2011 - The Droog Family Songbook

Postby Peril Planet » Wed May 04, 2011 1:49 am

Thanks for the positive comments! Be careful though, my ego easily inflates! :lol: Not having played the game (yet...) I would love if it took about 45 minutes per player. That, I think, is around the same length as Fiasco and Penny For My Thoughts.
I also have to say that putting the game together has literally made me ill! More than a week later, I still haven't caught up on the sleep and was almost immediately struck down by a nasty virus. I should have warned people about that in the article I wrote for the Stockade. Curse you, crazy game design challenges!
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Re: 2011 - The Droog Family Songbook

Postby Evil Scientist » Wed May 04, 2011 11:06 am

I interpreted the 24h limit more freely and divided it into two parts, with a sleep in-between... As you can see . I might have lost time, but otherwise I'd have fallen ill as well or something.
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Re: 2011 - The Droog Family Songbook

Postby tygertyger » Fri May 20, 2011 2:30 pm

This is easily the most inventive and original entry yet! Mad props for the song mechanic (though good luck finding a group that is willing to do that), and I like the look of it, too. Waiting for those pages to load was a pain, but I chalk that up to my old computer. I can see this one playing better as a board game than an rpg, though.
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Re: 2011 - The Droog Family Songbook

Postby Peril Planet » Sat Jun 11, 2011 12:02 am

Hi Tygertyger, it takes a little while to download on my computer, which is by no means old! :) I think, in the rush to get things done, I didn't reduce the size/quality of the background image enough.
I am interested in how you would see the game being converted to a board game. Do you mean the concept? Or do you see the mechanics as boardgame-like? I was (somewhere in the back of my mind) inspired by Zombie Cinema, which is a GM-less RPG that uses a board or "track" to determine who escapes the zombies, but I still consider it an RPG far more than a boardgame.

Cheers,
Nathan
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Re: 2011 - The Droog Family Songbook

Postby Rob Lang » Thu Jun 16, 2011 1:57 am

Just finished reading this.

Bloody hell.
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Re: 2011 - The Droog Family Songbook

Postby koipond » Thu Jun 16, 2011 3:56 am

Review is up!

I also do which isn't much, but it's enough for me.
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