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Steampunkfitters

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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64 posts • Page 2 of 7 • 1, 2, 3, 4, 5 ... 7
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Re: Steampunkfitters

Postby Rob Lang » Thu Dec 29, 2011 10:00 am

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Re: Steampunkfitters

Postby Onix » Fri Dec 30, 2011 9:50 am

I don't know if this works as a setting or maybe just as fluff to set the tone. What do you think?
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Re: Steampunkfitters

Postby Evil Scientist » Fri Dec 30, 2011 12:00 pm

An operating table is now an altar.
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Re: Steampunkfitters

Postby Onix » Fri Dec 30, 2011 5:17 pm

Hey ES, Thanks!

If you do end up playing feel free to bend things to make them smooth then let me know what worked for you. I've thought about the cards, my problem with it is there would be a ton of cards. Each player might only print off what they have available to them but that's still a lot of effort. I know what you mean, I like the idea of printing off the cards but in practice it seemed unwieldy. Still, maybe you're thinking about it in a different way that would work so let me know if I'm missing the idea.

In practice, the first few turns are slow, then things pick up a lot and the players start having fun. Having to pick your initial 5 methods and tricks is a little daunting but after that, picking 2 is quite a bit easier.

As for pictures, yes I want to have artwork for this. I can do some but there are so many steampunk artists out there, I'd love to get some of them involved.

Layout, well yes, I know it's important. I'll be working on that more once I get things stabilized as far as the text.
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Re: Steampunkfitters

Postby Onix » Wed Jan 04, 2012 7:26 pm

Working with Rob's settings guide, I want to develop the story seeds in the book so that they show how the system can be applied to the seed. I did my first on the seed.
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Re: Steampunkfitters

Postby Rob Lang » Thu Jan 05, 2012 4:14 am

Loving the pirates seed. Don't forget to make the conflicts between organisations painfully obvious! Give the prospective GM an easy time.
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Re: Steampunkfitters

Postby Onix » Sun Jan 08, 2012 2:14 pm

Next seed done, it's been a busy week so this one took a while.
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Re: Steampunkfitters

Postby Evil Scientist » Mon Jan 09, 2012 2:56 am

An operating table is now an altar.
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Re: Steampunkfitters

Postby Onix » Mon Jan 09, 2012 4:21 am

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Re: Steampunkfitters

Postby Onix » Wed Jan 11, 2012 12:37 pm

This is going to take a while to work through all the story seeds in the book, it just so happens that the first few were the big ones most people talk about for steampunk.



What do you think would be the best five seeds to flesh out next, either because you like the sound of it or is the most confusing and needs clarification?

Antigrav Mineral
Either Engines
Steamships
Ironclads
Trains
Land Ironclads
Telegraph
Sterling Engines
Newspapers
Robots
Sentient Machines
Swashbuckling
Gunslingers
One Shot Adventure
Difference Engines
Prolific Technology
Prolific Monsters
Giant Machines
Secret Society
Whodunit
Missing Person(s)
Alien Planet
Fast Inventions (no time limit for inventions only SP cost)
Unexplored Wilderness
Alien (Martian) Invasion
Space Flight
Clockwork Cybernetics
Mutation Chemistry
Anarchists
Class Divide
High Society
Nobility
Empire
Megacity
Gold Rush
Revolution
Warring Nations
Expansionism
Primitive Society
Hollow Earth
Realism
Theater
Comedy
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