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How do games play?

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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Re: How do games play?

Postby kylesgames » Sat Jan 07, 2012 8:54 pm

Ok, run today showed some interesting things:

The players aren't as "risk-averse" as first believed- when offered a shady job (blowing up a bridge in order to get the local rent-a-cops kicked out and Ares' Knights Errant the contract instead) they pounced on it for the promise of about 2 million nuyen. Problem is that the cameras they thought recorded on site actually sent their recordings to a central city server, meaning that instead of a milk run they wound up getting plastered on the news.

To make things worse, what they thought were merely demolitions parcels were actually dirty bombs, meaning that they not only committed an act of domestic terrorism but also *nuclear* terrorism. Needless to say, they are not welcome in North America or most of Europe at this time; they have to avoid certain countries due to hostile environments (South America is Aztechnology, who they've hit several times, Asia isn't metahuman friendly or has hostile corporations, and Australia banned them like a violent video game when they hit the no-fly list).

In the future, they will be getting much less lucrative options, since apparently I can't trust them to avoid obvious traps.
Kyle, Head Honcho of Loreshaper Games

I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
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