I wanted to get some thoughts from the monkeys on this.
I've been considering the idea of players getting a defense roll for a turn that applies to everyone trying to attack them. There are two main problems with this idea. One if you roll really badly for that turn, you're probably going to take a beating. Nice when the NPC gets it, not so nice when you get it. Two, if you roll really well, no one can touch you. That could be annoying if an NPC keeps rolling well, of course you'd be happy to have that problem but it makes the game less challenging and kind of boring if you can engineer a character to consistently get this.
So why would I like to make this work? It would speed up turns and make PbP easier.
I'm thinking that normally a character gets a free defense roll for a round but they have to pay for any other rolls they make in a turn with "actions". Normally your actions are used to attack but if that your defense roll stunk, you could use actions to make more defense rolls until you were satisfied. Unfortunately that could result in a character build that cannot be hit because they use a bunch of defense rolls.
Any ideas or examples that might guide me through this mess?