With the work I did on "the Silent Void" (both versions) I have I think a better mechanic
for doing a more story-driven game system, plus reviewing this thread has jogged some
long buried memories/ideas.
Changes I'm looking at (off the top of my head)
- going to use a variation of my coin flip mechanic
(either increase to one flip of 5 coins, or each player will have a coin to flip.)
- keeping the use of PEP, and MAP as resources pools
- will keep the use of attributes; but at lower point levels
- planning to seperate out "environments" so encounters/adventures will be more
focused and easier to build (ie Tundra, vs Tropical island, vs river jungle, vs sawmpland)
- making the focus on a PbP style of game (reaosn here is . . . it's the only way I can play games up here.)
More changes will possibly be in effect pending how much "editing" I have to do with "the Silent void" once
Onix has finished his review/proof of it . . . and seeing the amount of typos I have in this thread alone
I have a feeling he's going to have a lot of "suggestions" for me
