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Fleet Setting

The official forum for , a free Sci Fi RPG by Rob Lang.
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Fleet Setting

Postby Rob Lang » Tue May 29, 2012 5:41 am

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Re: Fleet Setting

Postby Onix » Wed May 30, 2012 3:14 am

Sounds cool Rob. Almost the opposite feel for the regular setting. I usually look at the regular game as the players are crazies in a sane world. Here the world is going mad (crazy unreasonable civilians and droids) and the players are responding sanely.
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Re: Fleet Setting

Postby Rob Lang » Wed May 30, 2012 6:43 am

Thanks Emmett. Of course, when my player group gets hold of it, it will be crazies in a crazy world.
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Re: Fleet Setting

Postby DOC_Agren » Wed Jun 06, 2012 8:31 pm

ohh.. Fleet!!!

New Toys!!

Juan Likes Toys!!
Black market here we come!!
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Re: Fleet Setting

Postby Rob Lang » Thu Jun 07, 2012 2:02 am

I'm working on the tech toys for Fleet at the moment, will get some piccies onto the blog soon.
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Re: Fleet Setting

Postby DOC_Agren » Fri Jun 08, 2012 6:42 am

Rob

I hope Fleet gets some HTH weapons too
Like the Fleet Survival Knife
Fleet Survival Tool
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Re: Fleet Setting

Postby Rob Lang » Fri Jun 08, 2012 8:05 am

Hand weapons? Being bionic with power armour, if you hit something then you're going to be doing huge amounts of damage. If you're close enough to a Droid to hit it, you're probably doing it wrong!
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Re: Fleet Setting

Postby DOC_Agren » Fri Jun 08, 2012 9:24 am

But Rob, the fleet most not only be dealing with Droids and even if still all they do, those are things for Life Pods!!
when they take out your ships

:evil:

beside don't the fleet do non-power armor operations?
and against pirate ships boarding actions.. a Boarding Axe/Maul/Tool like thisImage
so you can pop doors that well u want to be able to shut, shut off or turn on lines, rescuing hostages etc...
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Re: Fleet Setting

Postby Rob Lang » Fri Jun 08, 2012 10:19 am

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Re: Fleet Setting

Postby kylesgames » Fri Jun 08, 2012 10:40 am

But sometimes you want something big, like a sledgehammer or a giant axe.

It reminds me of the other day when I was playing Cataclysm (the roguelike); being pretty strong meant that I could take down a wall with my augmented mutant fists, but the second I found a sledgehammer I was through every wall with a single hit.

Powered armor soldiers may want to do something to a spaceship like I did to residential buildings, and easiest way to punch through armor is to hit it with a giant chunk of metal. After all, if you're just trying to take down a ship quick turning it into Swiss cheese is a good way to get that done.

EDIT: Also, if you're swinging a 200 pound hammer you're going to have more range and a lot of hurt on the end of it.
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