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Survival Games

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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Re: Survival Games

Postby Onix » Mon Jul 30, 2012 11:40 am

One thing that is occurring to me is that the chance of failure is pretty high. I'm thinking it might be better if it were slightly easier to pass the flip tests. Especially if you spend points.
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Re: Survival Games

Postby J.K.Mosher » Mon Jul 30, 2012 12:12 pm

True the odds of failure are high, and I am hoping to mitigate that factor with the use of
a more in-depth creation system that will allow for bonuses from "skills" to help deal with specific
actions, also if the "Degrees of Success" are tweaked with the more minor complications moving further
down the line from the "Perfect Result"; currently scoring 2H & 1T is a success but with a complication,
if this is changed to a non-complication result it improves the chances of success, also the bid points should have
more impact. . . which currently they have little.(which is a surprise cause I thought they would have a large impact)

The "tSV" play-test is showing me that the bids need more weight . . . as in the current setup they do little to
offset the complications/success rate. (Part of it is also I feel my idea of complications is a little out of step,
with what others may see as minor, severe, etc.)
Check out Realms of Lore (RoL) at the RPGLabratory.
(Rules)
(1st Adventure)
(2nd Adventure)
(3rd Adventure)
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Re: Survival Games

Postby J.K.Mosher » Mon Jul 30, 2012 6:06 pm

One possible change to fix the problem is to turn the flip from
success (H) & Failure (T) to numbered values. Maybe H=+1 T=-1 and then
the value of the points bid can more directly impact if the action is a success.
In this variation success would be determined if the end result of the flip is positive or negative.

Example Taken from Current "the Silent Void" play-test.
Current system:

Alex: Bid 3 MAP on terminating the outside link and rebooting the shuttle.
Result: 1H + 2T + 3 MAP = Success (Severe Complication)
Alex is able to reboot the system, but as he starts to re-install operation root commands
the environmental control system gets deleted.


Revised System Suggestion: (H=+1 / T=-1)

Alex: Bid 3 MAP on terminating the outside link and rebooting the shuttle.
Result: 1H + 2T + 3 MAP = +1 + (-2) + 3 = +2
Check ends in positive Number so action is a success.
The shuttle reboots without further issue allowing Alex access to the systems.


I'm still scratching my head and if anyone can see a less weighted solution on either end
I would love to hear it.

My other though is to have Head Results =0 and Tail Results = -1, which means the points
bid have the full weight in making a result positive, over a hopefully luck flip.
Check out Realms of Lore (RoL) at the RPGLabratory.
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(1st Adventure)
(2nd Adventure)
(3rd Adventure)
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Re: Survival Games

Postby Onix » Tue Jul 31, 2012 4:07 pm

I like the second one better. :mrgreen: Actually that's exactly why I spent so much MAP on that. I wanted it to not fail.

It does seem fairer. It's still possible to not succeed if you flip three tails but even then it should just barely fail, like a neutral result.
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Re: Survival Games

Postby J.K.Mosher » Wed Aug 01, 2012 1:23 am

Jotting down notes I think going with Heads = 0 & Tails = -1

So taking the example from the play test (again) and using if the result comes out
as a positive number as a sucess . . .


Alex: Bid 3 MAP on terminating the outside link and rebooting the shuttle.
Result: 1H + 2T + 3 MAP = 0 + (-2) + 3 = 1
Check ends in positive Number so action is a success.
The shuttle reboots without further issue allowing Alex access to the systems.


This method will give serious weight to the bid points and still give a degree of success
with a narrow range of
negative number result = Failure
0 = Stalemate; retry action.
a positive number result = Success
Check out Realms of Lore (RoL) at the RPGLabratory.
(Rules)
(1st Adventure)
(2nd Adventure)
(3rd Adventure)
J.K.Mosher
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Posts: 453
Joined: Fri Nov 12, 2010 11:53 pm
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