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[SkipJack] Character-building game

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[SkipJack] Character-building game

Postby catty_big » Mon Aug 19, 2013 5:11 pm

I recently had an idea for a short (probably two hour long) story game sort of inspired by Microscope, provisionally called SkipJack. In Microscope, the player group collectively builds a gameworld, and then acts out scenes in that world, within a number of constraints. I was wondering if it were possible to do the same thing with a single character, i.e. build up a character by acting out scenes from that person's life, and gradually filling in sections of the character sheet like age, occupation, vices and virtues, ambitions and flaws etc.

The premise is that we're all walking down a quiet, residential suburban street, and we see a house from which the occupant is obviously in the process of moving, or more likely has already moved, because there is a skip outside, in which can be found various personal objects such as a computer screen, a sofa, some clothes, maybe a picture or two, etc.

In the first stage in the game a sheet of paper passes round the player group 3-4 times, and on their turn each player writes on the sheet an object such as the ones mentioned above. They also write next to the name of the object either +, - or +/-, to indicate whether it represents a positive period or event, a negative one, or a mixture. If they like they can also write ++ or - -, to indicate that the period or event in question is either very positive or very negative, but don’t write anything at this point about what kind of event it is.

In stage two, the sheet passes round again, and this time each player decides on a location, how old the character was, and what connects the character to the object; forex, if it was the computer screen, it could have been given to him/her by his/her parents as a present on graduating from University. If the computer had a – by it, it could have been the occasion for a family row, perhaps because the parents bought a computer that was unsuitable, and it emphasised the generational technology gap between them. If it had a + by it, it could be a scene of jubilation on him/her graduating; there could be a party either at the family house or at the character’s first house-share; if +/- it could be bitter-sweet: joy at the character’s graduating, but sadness at the fact that they’re finally leaving home for good. Etc.

The same thing happens for each of the objects mentioned, and after the event has been decided upon, as in Microscope, the players come up with a scene, decide on what characters should be in that scene, and roleplay them. Following this they try to fill in some specific sections of the character sheet.

After a few scenes the player group stops and talks about the character, and tries to formulate some more general observations about him/her (by which time they’ve probably decided on age and gender, but not necessarily- it will be up to the player group when to decide to fill in on any of the fields on the character sheet). At this point the facilitator should encourage the players to decide how they feel about their character, i.e. is he/she a nice person, a bit chauvinistic, bad-tempered, lonely or self-effacing etc.? Are they ambitious, generally successful in life, or is there something that has always held them back? And so on.

When the players have filled in as much as they can on the character sheet, they should try to come up with a reason why the person is moving (it is hoped that by this point they will have established whether the house is single-occupancy, shared with a life partner or is a house share). Also, is this event positive, negative or neutral? If negative, the character could have got divorced, and is moving out (perhaps into a bedsit?) of the couple’s erstwhile shared home. If positive, they could have got a promotion, and are moving to be nearer to their new job, and if +/-, the above could still be true, but in moving they are having to break their family ties or their friendship circle.

If folks are interested in playing this, I’ll get to work on a ‘character sheet’, and will endeavour to formulate the above into an intelligible set of rules :).
Currently promoting (published November 2013) and working on several other games: visit the for details.
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Re: [SkipJack] Character-building game

Postby catty_big » Fri Aug 23, 2013 10:28 am

now available. Have a go and tell us how you get on :)
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Re: [SkipJack] Character-building game

Postby catty_big » Sat Aug 24, 2013 5:03 pm

Ok, a bit of feedback from another forum. Someone said it could be a useful tool for creating NPCs or characters, which is something I hadn't considered. Also, he said he thought the point size was too big, so I've make a couple of amended versions. is the point size taken down a notch (on all the text, including headers), and is it taken down a bit further. FYI, the body text in the original doc was set in Bodoni 14pt, in the first amended version above 12pt, and in the second one 11pt. See what you think. I'll go with whichever one most folks prefer :).
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Re: [SkipJack] Character-building game

Postby catty_big » Tue Sep 03, 2013 9:55 pm

Looking over the draft doc in preparation for a playtest next weekend, I spotted a potential bug. During the game, players take turns to pick an object, establish its relevance to the Character, and create a scene to illustrate this. The group then decides what other characters feature in the scene, apportion roles and roleplay that scene (in a similar way to the scenes in Microscope), after which they see what, if anything, they've learnt about the Character. All of which I think should work fine, except... who rolepelays the Character (i.e. the one that the whole game is about, and that is 'created' during it)? Should players take turns to play him/her, or should they be always in the background, talked about but not spoken to directly? Thoughts anyone?
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Re: [SkipJack] Character-building game

Postby Onix » Wed Sep 04, 2013 7:48 am

I guess it depends on ownership. A player that has a community character handed to him might not feel the same sense of ownership.

It might be more powerful for the the player to be the character and the other players to introduce NPCs (and play them) that are recorded on the character's sheet with the situation. Then there's real history there and the NPCs can be called upon later if desired.

Sorry I've been meaning to read this but I've had my anniversary and been trying to finish several projects.
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Re: [SkipJack] Character-building game

Postby catty_big » Wed Sep 04, 2013 12:40 pm

That's great Onix, thanks. In hindsight it was the obvious solution really , I don't know why I didn't think of it myself. But, as I keep saying to people, that's why game design by forum is such a neat tool. Other people will frequently think of things that you as the designer wouldn't, even if they've been staring you in the face all along.

So, yes, the solution, as I think you're describing it (please correct me if I've misunderstood), i.e. each player on their turn becomes the Character, and the other players supply the NPCs, who are then recorded on the character sheet and can be brought in later as the story- and thence the character- evolves, fulfils two objectives at once. (1) The Character is created with input from the whole player group, and so not only is he or she extremely rounded, but they can also be truly said to be the result of all the players' contributions. (2) It provides the kind of NPC creation and obstacle or random encounter-type input that you normally only get in traditional GM'd games. Forex, Player A as the Character could have come home with a present bought for her boyfriend to mollify him after a row they'd had earlier, only for Player B, playing the boyfriend, to come home, dislike the present, still be angry about the previous row and instigate another row. Etc. Yes, liking that a lot.
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Re: [SkipJack] Character-building game

Postby Onix » Wed Sep 04, 2013 2:52 pm

Yup exactly. Glad to be of help and if I ever get out from under this to do pile, I've got the game downloaded and on que to read.
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Re: [SkipJack] Character-building game

Postby catty_big » Wed Sep 04, 2013 2:55 pm

Currently promoting (published November 2013) and working on several other games: visit the for details.
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Re: [SkipJack] Character-building game

Postby catty_big » Wed Sep 04, 2013 3:53 pm

. Now includes two pages for recording NPCs and their connection to the Character and one of the Objects.
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Re: [SkipJack] Character-building game

Postby Evil Scientist » Thu Sep 05, 2013 1:10 am

An operating table is now an altar.
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