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Words to Live By

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
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Words to Live By

Postby Chainsaw Aardvark » Tue Sep 03, 2013 10:25 am

Games of imagination are never truly done. Yet tomorrow we shall start another one.

my new RPG blog.
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Re: Words to Live By

Postby Anastylos » Tue Sep 03, 2013 1:52 pm

story

simple rules, to fokus on the story

tension, to keep them hooked up

open to the ideas of the players

roleplaying - you may have different immages of it, Talk with the other players

yes, but... is the best answer when a player asks you if something is possible.

Not that great either, but it is a start.
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Re: Words to Live By

Postby Evil Scientist » Tue Sep 03, 2013 11:56 pm

I think these kinds of acronyms work better with not-so-abstract things; or if they are connected to a . For example I've always liked how Fallout's SPECIAL system stood for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Bang, you already have the main abilities memorized.
With vague concepts you end up spending more time trying to remember the acronym, than applying it to your work... But maybe it's just me.
An operating table is now an altar.
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Re: Words to Live By

Postby Onix » Wed Sep 04, 2013 7:43 am

Short acronyms tend to be better then. They're easier to remember.

FREE!

Flexible - Stay on your toes and bend when things go a way you weren't expecting.
Role - Strengthen your role in the game and as a character.
Environment - Don't just worry about your character, help build an environment that others can inhabit.
Everyone - Is included, cooperate and build with them.
! - Bang, because, well, bang!
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