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2013 Harder than Granite

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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53 posts • Page 2 of 6 • 1, 2, 3, 4, 5, 6
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Re: 2013 Harder than Granite

Postby misterecho » Thu Oct 10, 2013 4:11 pm

Holeee sheeeet
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Re: 2013 Harder than Granite

Postby Rob Lang » Fri Oct 11, 2013 3:11 am

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Re: 2013 Harder than Granite

Postby Rob Lang » Fri Oct 11, 2013 3:16 am

I've updated the rules to explicitly say that many pocketmod booklets are OK, but kudos will go to the complete game in the fewest.
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Re: 2013 Harder than Granite

Postby CarpeGuitarrem » Mon Oct 14, 2013 9:48 pm

Nnnrgh. It's getting difficult to stave off my swirling brainstorming prior to November. I have an interesting notion for a core mechanic, though, and I think I've managed to find a theme and a game that fits it.
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Gearing up for the 24-hour RPG plunge.
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Re: 2013 Harder than Granite

Postby Rob Lang » Tue Oct 15, 2013 3:41 am

Hold it in! You can do it. ;-)

It's cool to have mental juices sluicing around, just don't start until November. It's only two weeks, you can do it! ;-)
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Re: 2013 Harder than Granite

Postby CarpeGuitarrem » Tue Oct 15, 2013 9:45 am

Excellent. This is definitely making me think about mechanics in a unique light!

(I actually plan on using d6es in a sneaky way that totally sidesteps numbers. I've only got the concept of the idea, but haven't started on the mechanics of it--naturally.)
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Re: 2013 Harder than Granite

Postby Onix » Tue Oct 15, 2013 8:15 pm

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Re: 2013 Harder than Granite

Postby Kelcin » Tue Oct 15, 2013 9:24 pm

Can someone point me to a good template or program for creating a pocketmod?
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Re: 2013 Harder than Granite

Postby Onix » Wed Oct 16, 2013 3:33 am

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Re: 2013 Harder than Granite

Postby Anastylos » Thu Oct 17, 2013 8:16 am

Do I have to create a P&P Game or are LARP rules ok as well? And what about play by post?
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