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2013 Harder than Granite

Write an RPG in 24 hours, during November, in the Pocketmod format, without any numbers. Hard enough for you? Run as part of NaGaDeMon http://nagademon.com
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Re: 2013 Harder than Granite

Postby Evil Scientist » Tue Oct 22, 2013 12:27 am

An operating table is now an altar.
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Re: 2013 Harder than Granite

Postby CarpeGuitarrem » Tue Oct 22, 2013 9:17 am

(infrequent posting, beware)

Gearing up for the 24-hour RPG plunge.
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Re: 2013 Harder than Granite

Postby Rob Lang » Thu Oct 24, 2013 2:03 pm

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Re: 2013 Harder than Granite

Postby Anastylos » Fri Oct 25, 2013 9:05 am

Well, if I make a game about politics, scheeming and conflicts between houses and families in a medieval setting no one is forced to use it for game of thrones, is he? :mrgreen:
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Re: 2013 Harder than Granite

Postby CarpeGuitarrem » Mon Oct 28, 2013 7:56 am

(infrequent posting, beware)

Gearing up for the 24-hour RPG plunge.
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Re: 2013 Harder than Granite

Postby Anastylos » Mon Oct 28, 2013 2:48 pm

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Re: 2013 Harder than Granite

Postby CarpeGuitarrem » Mon Oct 28, 2013 3:35 pm

(infrequent posting, beware)

Gearing up for the 24-hour RPG plunge.
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Re: 2013 Harder than Granite

Postby kumakami » Mon Oct 28, 2013 10:30 pm

Time Fly's like an arrow! Fruit Fly's like a banana!
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Re: 2013 Harder than Granite

Postby Anastylos » Tue Oct 29, 2013 1:58 pm

The question is how much setting you can put in a pocketmod.
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Re: 2013 Harder than Granite

Postby kumakami » Tue Oct 29, 2013 10:29 pm

Time Fly's like an arrow! Fruit Fly's like a banana!
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