Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ General Discussion Forums ‹ Role-Playing Games
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

Can you make a lite version of a PHAT setting?

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
Post a reply
6 posts • Page 1 of 1
  • Reply with quote

Can you make a lite version of a PHAT setting?

Postby Rob Lang » Thu Dec 19, 2013 3:06 pm

Modular settings: a setting that is described in such a way that you don't need to read 50 pages to use it. Given that, is it possible to take any setting and break it into ever increasing lumps:

1. Introduction
No more than 6 paragraphs.

2. Lite Version
Enough to understand the setting and get excited, not so much it takes days to get through. 5 pages?

3. Core
The core setting but lacking in detail in certain areas. Quite deep.

4. Sourcebook (many of these)
Goes into detail about one particular area that the GM wants to run a particular campaign in.

Let's say we took a few games that have HUGE settings. Erm... Icar, The Artefact and Dead & Back. How would we make them lite game friendly? An few paragraphs of introduction isn't quite enough - perhaps a page isn't even enough. Would it be possible to turn those huge settings into a setting that would sit in front of something lite-awesome like Warrior Rogue and Mage (by Michael "Stargazer" Wolf)?

Would you have to cut huge amounts out so that it wasn't the setting anymore? I'm throwing that out there.
Rob Lang

User avatar
Rob Lang
Admin Chimp
 
Posts: 3262
Joined: Thu May 20, 2004 4:51 am
Location: Reading, UK
  • Website
  • YIM
Top

  • Reply with quote

Re: Can you make a lite version of a PHAT setting?

Postby GSLamb » Thu Dec 19, 2013 9:00 pm

I would suggest that you start even smaller.

Start with an "Elevator Pitch". Sum up the setting in three sentences. This is the "Guys, we've got to play this!" pitch.

Next, build each sentence into a paragraph. Here is your "Introduction".

Carry onward as per your post.
When all you have is a gun that fires windows, every problem looks defenestratable.
User avatar
GSLamb
Langur
 
Posts: 136
Joined: Mon Feb 21, 2011 9:29 pm
Location: Michigan,USA
Top

  • Reply with quote

Re: Can you make a lite version of a PHAT setting?

Postby Chainsaw Aardvark » Thu Dec 19, 2013 10:23 pm

Games of imagination are never truly done. Yet tomorrow we shall start another one.

my new RPG blog.
User avatar
Chainsaw Aardvark
Mod Ape
 
Posts: 963
Joined: Fri Sep 08, 2006 4:04 pm
Location: Buffalo Grove IL
Top

  • Reply with quote

Re: Can you make a lite version of a PHAT setting?

Postby Onix » Fri Dec 20, 2013 4:47 pm

I think the best way to go about modularizing a setting is to think about it from the standpoint of a new player. What do they need to know? What is the minimum amount of introduction you can give them? What about the GM, do they need to read the whole book? Can they get in and run a game without memorizing the whole game?

I always assumed that players did this because we did. We would read until we got a "good enough" idea of what was going on and then we'd play. It appears that other groups don't do that. Or at least not everyone does.

If a GM is looking to play Artifact, I really don't care if he knows who the Grimhadon are. Just get the basics and play. Maybe that needs to be more clearly delineated? I tried to spell that out in the rules, that there were rules available but they're not needed for all games so just play with what you need. I did this a little bit in Artifact by putting some description of the native PC classes culture so a starting player could read a page and play.

The majority of the other player classes can start at near zero in game knowledge as long as the GM can deliver that information in game.

Getting the GM up to speed is a different matter though. I tried to write the most important things first in a section but that's not always easy to do.
User avatar
Onix
Mod Ape
 
Posts: 1644
Joined: Sun Dec 19, 2010 4:00 pm
Location: North(ish)
  • Website
Top

  • Reply with quote

Re: Can you make a lite version of a PHAT setting?

Postby Anastylos » Sat Dec 21, 2013 4:46 am

I prefer a short introduction about the setting. What is the world like? What kind of roleplaying can I expect? It should be not loger than a page. You can add a large chapter about the world etc. but if I want to introduce someone into a setting I only need this page.
Anastylos
Mangabey
 
Posts: 154
Joined: Mon Aug 12, 2013 10:54 am
Top

  • Reply with quote

Re: Can you make a lite version of a PHAT setting?

Postby GSLamb » Mon Dec 23, 2013 6:14 pm

There should be some amount of distinction between "setting" and "world building".

In my view*, "setting" is anything pertinent to how the world affects the game: What races are there? What abilities\powers\equipment are available? Are any of these tied to specific regions or nationalities?
"World building" is everything else.

If a player walked in off the street, what would they need to know about the setting to build a character and start playing?

* I acknowledge a seriously spartan viewpoint towards setting and fluff.
When all you have is a gun that fires windows, every problem looks defenestratable.
User avatar
GSLamb
Langur
 
Posts: 136
Joined: Mon Feb 21, 2011 9:29 pm
Location: Michigan,USA
Top


Post a reply
6 posts • Page 1 of 1

Return to Role-Playing Games

Who is online

Users browsing this forum: No registered users and 1 guest

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours