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Woebegone Inbetween

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Woebegone Inbetween

Postby madunkieg » Wed Apr 09, 2014 9:21 am

I'm working on a new game exploring parent-less children in today's developed world. To that end, I've designed a system that works through challenges something like this:

Fabula: defined as the story, as constructed through the actions described by players
Challenge: two players disagree on what should happen next
Modifiers: skills, equipment, cooperation, play, and drama points for both players
Result:
yes, and
yes, but
tie
no, but
no, and

All good, right? But the word "tie" feels wrong. What should I replace it with?
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Re: Woebegone Inbetween

Postby Anastylos » Wed Apr 09, 2014 3:37 pm

What happens at a draw? Is it neither yes nor no? How?
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Re: Woebegone Inbetween

Postby Onix » Wed Apr 09, 2014 3:39 pm

Impasse? Crossroads? Contested? Stalemate?

I guess it depends on the effect you want the tie to have.
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Re: Woebegone Inbetween

Postby madunkieg » Sat Apr 12, 2014 9:20 am

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Re: Woebegone Inbetween

Postby Rob Lang » Mon Apr 14, 2014 1:52 am

Don't have a tie. Only put things into the game that draw it forward. The problem with an impasse is that when there are two players, it takes an external influence to move forward.
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Re: Woebegone Inbetween

Postby vulpinoid » Mon Apr 14, 2014 3:56 am

Instead of a tie solution, perhaps an option saying that the wrong question has been asked...this question is no longer relevant to the situation because events have moved in a direction beyond its parameters.
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Re: Woebegone Inbetween

Postby madunkieg » Mon Apr 14, 2014 8:44 am

...and that's why I love this community. I ask one simple question and get a way to deepen my game. Thanks Rob and Vulpinoid.
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Re: Woebegone Inbetween

Postby Rob Lang » Tue Apr 15, 2014 10:21 am

Rob Lang

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Re: Woebegone Inbetween

Postby Anastylos » Tue Apr 15, 2014 2:17 pm

That sounds awesome. Looking forward to the finished game.
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