Free RPG Forum
  • Home
  • Free RPGs
  • 24 Hour RPGs
  • Game Chef
  • Submissions


  • Board index
  • Search
  • FAQ
  • Login
  • Register
  • Board index ‹ General Discussion Forums ‹ Role-Playing Games
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

Protecting ideas?

Industry news, gaming reviews, ideas and any other topics roleplayers might enjoy.
Post a reply
4 posts • Page 1 of 1
  • Reply with quote

Protecting ideas?

Postby Wannabe writer » Fri Feb 06, 2015 5:26 pm

Could I bother all in sundry to place their thoughts and suggestions on how to protect ones Intellectual Property whilst still offering a free game? I am rather interested in doing this as I would like to offer a game I am currently developing as a free electronic format but a costed hard copy format. My main concern is I am well aware of how well trafficked role-playing games can be in terms of internet piracy this poses me little concern as I am giving mine away electronically, what I fear is someone taking my idea and running with it thereby denying that I was the first to come up with and develop said idea.
Wannabe writer
Marmoset
 
Posts: 74
Joined: Wed Mar 06, 2013 7:26 pm
Top

  • Reply with quote

Re: Protecting ideas?

Postby Onix » Fri Feb 06, 2015 7:08 pm

My advice is. . .



Ideas are cheap. The effort to put out a solid game is the real commodity. If anything, you want people to "steal" your ideas because people tend to seek out the source. If they like what your thief did, they'll probably like what you did.

Most writers are bursting with ideas. They come easily. They want to put out their own ideas. It would be a very strange "designer" that had the drive and wherewithal to produce a game but not the ideas of their own to implement.

If that doesn't convince you, please understand that I was afraid of exactly the same thing back in the year 2000. It was a big mistake. I should have been sharing my ideas and giving them away freely. It isn't the book thats the commodity. It's the fan base you build. You can produce the greatest game ever, but if you don't build a fan base, no one will know or care. By giving away a game, your goal is to get people to play, to build a fan base. If someone builds on your ideas, they're likely a fan of yours. You make them an even bigger fan by saying "Here, you can use this idea, go ahead."

This is the whole concept behind creative commons. Allowing derivatives encourages people to use your stuff and become your fan.
User avatar
Onix
Mod Ape
 
Posts: 1644
Joined: Sun Dec 19, 2010 4:00 pm
Location: North(ish)
  • Website
Top

  • Reply with quote

Re: Protecting ideas?

Postby Rob Lang » Mon Feb 09, 2015 4:57 am

I completely agree with Onix!

I like his comment about the fan base, that's extremely important.
Rob Lang

User avatar
Rob Lang
Admin Chimp
 
Posts: 3262
Joined: Thu May 20, 2004 4:51 am
Location: Reading, UK
  • Website
  • YIM
Top

  • Reply with quote

Re: Protecting ideas?

Postby catty_big » Mon Feb 09, 2015 3:06 pm

Currently promoting (published November 2013) and working on several other games: visit the for details.
catty_big
Howler
 
Posts: 338
Joined: Sat Mar 10, 2012 8:50 am
Top


Post a reply
4 posts • Page 1 of 1

Return to Role-Playing Games

Who is online

Users browsing this forum: No registered users and 7 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC - 6 hours